Enemies
Act II Enemies
Enemies that Act II and the side chapters it links (Dragon Slayer, Aquamirae, Dungeons and Combat) send players after. Most are Ice and Fire monsters from the Dread Citadel quests, the mobs that drop the Nether seal shards, and the inhabitants of the structures that hold Act II bosses. It also covers the Overworld’s other Ice and Fire monsters and the hostile mages of Iron’s Spells 'n Spellbooks and its addons, which guard structures across the Overworld.
In this section#
- Ernos: Dungeons and Combat mini-boss (optional quest).
- Sea Serpent: Ice and Fire sea monster (optional kill quest).
- Cyclops: Ice and Fire giant (optional kill quest).
- Hydra: Ice and Fire swamp monster (optional kill quest).
- Siren (Enemy): Ice and Fire; kill 3 at Sirens Cove.
- Gorgon: Ice and Fire; kill one at the Gorgon Temple.
- Ghost: Ice and Fire; kill one at the Graveyard.
- Dread Army: Ice and Fire; the Dread Thralls, Ghouls, Beasts, Scuttlers and Knights of snowy Mausoleums, raised by the Dread Lich.
- Ice and Fire Creatures: Death Worms, Stymphalian Birds, Amphitheres and Myrmex.
- Witch & Evoker: Drop the Top-Right and Bottom-Left Nether seal shards.
- Anglerfish: Aquamirae; one turns into the Maze Mother at midnight.
- Decaying Eel: Aquamirae eel with a boss bar from KubeJS; no quest.
- Ice Maze Creatures: Aquamirae; Maws, Spinefish, Abyssal Scyphoids, Tortured Souls and Pillager patrols.
- Dragon Guards: Bosses’Rise; Dragon Guards and Piles of Bones in the Dragon Tower and Underworld Arena.
- Spellcasters: Pyromancers, Cryomancers, Apothecarists, Aquamancers and Geomancers, plus Ice Spiders.