Side Chapters

The side chapters are every chapter of the quest book that isn’t an act. Most are opened by a link quest in one of the acts: a checkmark whose reward is a button to the chapter. None of them is needed to finish the main line, but three feed into it: Fallen Myths gives the Top-Right seal shard, Journey To The End opens Act IV, and Rise of the Champion is the armor guide.

Tales of Soulrend#

Bosses, factions and challenges.

Chapter Opened from Contents
Hunter's Journal Act I: A Hunter’s Beginning Kill counts for common mobs
Factions Act I: New Faces, New Stories The eight Valarian factions and their citizenships
Sky Arena Act II: Sky Arena (after the Warden) Arena trophies and the Ice Key shop
Fallen Myths Act II: Fallen Myth Mowzie’s Mobs bosses, including Frostmaw
Dragonslayer Act II: Dragon Bone Ice and Fire dragons, radars, eggs and forges
Soulslike Champions Act II: Soulslike Champions Soulslike Weaponry bosses and their Lord Souls
Aquamirae Act II: Aquamirae The Ice Maze and Captain Cornelia
Journey To The End Act II: Magical Eyes The 16 Legendary Eyes that open the End and Act IV

Legendary Armoury#

Gear systems.

Chapter Opened from Contents
Enchanting Module Act I: Forging Your Path Apotheosis bookshelves, infusion and tomes
Backpacks Act I: Your First Backpack! Traveler’s Backpack upgrades and types
Reforging Act I: A Stone Imbued with Magic Affixes, reforging tables, sigils and gems
Magic Equipment Act I: The Arcane Path Mage materials, runes, robes, orbs, curios and familiars
Epic Fight Act I: SkillBooks Epic Fight skill books

The Exalted Path (non-act)#

Chapter Opened from Contents
Rise of the Champion Act I: Forging Your Path The armor paths

Pursuit of Mastery and The Fabled Realms#

Chapter Opened from Contents
Pursuit of Mastery Act I paths, or no requirement Magic Academy, Archery Armory and ten melee weapon chapters
Fabled Realms One link per realm in Acts I–IV Structures and bosses of the Overworld, Nether, Otherside, End and Caverns

Four link buttons in the acts point at chapters that aren’t in the quest book: Epic Knights (Act I), Dungeons and Combat and Soulslike Weaponry (Act II), and Simply NightFall (Act III).