Ice Maze Creatures
The Ice Maze is Aquamirae’s frozen ocean region (Frozen Ocean and Deep Frozen Ocean), visited in the Aquamirae chapter linked from Act II. Aquamirae replaces the usual night spawns there (Zombies, Drowned, Skeletons, Spiders, Endermen, Witches, Slimes) with its own creatures. The Anglerfish and the Decaying Eel have their own pages.
Spawning#
| Mob | Weight | Group | Notes |
|---|---|---|---|
| Maw | 200 | 1–4 | By far the most common |
| Spinefish | 40 | 3–9 | Small schooling fish |
| Abyssal Scyphoid | 30 | 6–16 | Jellyfish |
| Anglerfish | 20 | 1–2 | |
| Tortured Soul | 10 | 1–4 | Also placed in shelters |
| Pillagers Patrol | 5 | 1 | Spawns two Pillagers and a Vindicator |
The Ice Maze’s structures add more: shelters hold Tortured Souls, the Eel and illagers (Pillagers, Vindicators, an Evoker), and the outpost and frozen ship hold Pillagers and Vindicators.
Stats#
Maws and Tortured Souls have no level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). Spinefish and Abyssal Scyphoids are on Auto Leveling’s never-level list. The table gives health / attack damage / armor.
| Mob | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Maw | 20 HP / 4 / 0 | 74 HP / 7.6 / 0 | 254 HP / 19.6 / 0 | 614 HP / 43.6 / 0 |
| Tortured Soul | 30 HP / 7 / 4 | 111 HP / 13.3 / 4.4 | 381 HP / 34.3 / 5.7 | 921 HP / 76.3 / 8.4 |
Drops#
| Mob | Drops |
|---|---|
| Maw | 0–2 rolls (plus 1–2 bonus rolls): Fin (100), Sharp Bones (5), Slimeball (1) or Echo of the Ship Graveyard (1) |
| Tortured Soul | 0–3 Rotten Flesh (19 in 20) or 1 Bread; then 0–2 Bone (9 in 10) or an Echo of the Ship Graveyard, rolled twice |
| Spinefish | 1 Spinefish |
| Abyssal Scyphoid | Jellyfish Jelly (25%) or an Echo of the Ship Graveyard (5%); another Jellyfish Jelly at 15% per Looting level on a player kill |