Origins
Fusion Classes
The fusion classes mix weapons and spells. Each gets smaller bonuses than a pure melee or mage class, but on both sides, and starts with a weapon and a spellbook.
| Class | Powers | Starting gear |
|---|---|---|
| Paladin | +20% Holy Spell Power, +20% armor, +20% healing received. | Chainmail, Wooden Shield, Wooden Sword, Fortify I and Heal I |
| Reaper | +25% scythe damage, +25% Blood Spell Power, +20% max mana, heals 5% on kills; −25% Holy Magic Resistance. | Chainmail, Ice Sickle, Blood Needles II and Blood Step I |
| Spellblade | +15% attack damage, +25% Spell Power, +20% max mana. | Chainmail, Wooden Sword, Magic Missile II and Teleport I |