Fusion Classes

The fusion classes mix weapons and spells. Each gets smaller bonuses than a pure melee or mage class, but on both sides, and starts with a weapon and a spellbook.

Class Powers Starting gear
Paladin +20% Holy Spell Power, +20% armor, +20% healing received. Chainmail, Wooden Shield, Wooden Sword, Fortify I and Heal I
Reaper +25% scythe damage, +25% Blood Spell Power, +20% max mana, heals 5% on kills; −25% Holy Magic Resistance. Chainmail, Ice Sickle, Blood Needles II and Blood Step I
Spellblade +15% attack damage, +25% Spell Power, +20% max mana. Chainmail, Wooden Sword, Magic Missile II and Teleport I