Spellcasters

Spellcasters are the mages of Iron’s Spells 'n Spellbooks and its addons. Each lives in a tower or hut themed on its school of magic, and each drops a scroll of that school, inks and Arcane Essence, which makes them the main early source of school-specific spells. No quest asks for them. The Ice Spider, a spellcasting spider, guards dens in snowy biomes. The Necromancer, the Archevoker, the Aqua Grandmaster and the Fading Mage have their own pages.

Spawning#

Mob School Home Biomes Hostile?
Pyromancer Fire Pyromancer Tower Hills, forests, plains, swamps Only when provoked
Cryomancer Ice Mountain Tower Mountains, Snowy Plains, Snowy Taiga, Grove, Ice Spikes Only when provoked
Apothecarist Nature Mangrove Hut Swamps Only when provoked
Aquamancer Aqua (Traveloptics) Aqua Mage Tower, with Deepling Brutes and Warlocks Beaches Yes
Geomancer Geo (Geomancy Plus) Geomancer Tower Mountains, Snowy Slopes, Ice Spikes Yes
Ice Spider Ice Ice Spider Den Snowy biomes (not mountains or oceans) Yes

None of them spawns naturally outside its structure. Priests, who also drop scrolls, are village residents rather than enemies.

Stats#

None of them has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). They fight mostly with spells, so their attack value matters little. The table gives health / attack damage / armor.

Mob Base Act I (10) Act II (40) Act III (100)
Pyromancer, Cryomancer, Apothecarist 60 HP / 3 / 0 222 HP / 5.7 / 0 762 HP / 14.7 / 0 1,842 HP / 32.7 / 0
Aquamancer, Geomancer 60 HP / 3 / 11 222 HP / 5.7 / 12.1 762 HP / 14.7 / 15.7 1,842 HP / 32.7 / 23
Ice Spider 50 HP / 8 / 20 185 HP / 15.2 / 22 635 HP / 39.2 / 28.6 1,535 HP / 87.2 / 41.8

The Ice Spider also has 60% knockback resistance.

Drops#

Mob Drops
Pyromancer, Cryomancer, Apothecarist 0–8 Arcane Essence; a scroll with a random spell of its school (fire, ice or nature); 1–3 inks, mostly Uncommon Ink and Common Ink, sometimes Rare Ink or Epic Ink
Aquamancer An Aqua Rune; 0–8 Arcane Essence; an Aqua scroll; 1–3 better inks, mostly Epic and Rare, with a chance of Legendary Ink
Geomancer A Geo Rune; 0–8 Arcane Essence; a Geo scroll; 1–3 inks as for the Pyromancer
Ice Spider 4–16 Arcane Essence; 2–5 String; Icy Fang at 40% (+5% per Looting level) on a player kill

Every caster always drops its scroll; the spell’s quality is random. Looting adds 0–1 Arcane Essence (0–2 for the Ice Spider).