Spellcasters
Spellcasters are the mages of Iron’s Spells 'n Spellbooks and its addons. Each lives in a tower or hut themed on its school of magic, and each drops a scroll of that school, inks and Arcane Essence, which makes them the main early source of school-specific spells. No quest asks for them. The Ice Spider, a spellcasting spider, guards dens in snowy biomes. The Necromancer, the Archevoker, the Aqua Grandmaster and the Fading Mage have their own pages.
Spawning#
| Mob | School | Home | Biomes | Hostile? |
|---|---|---|---|---|
| Pyromancer | Fire | Pyromancer Tower | Hills, forests, plains, swamps | Only when provoked |
| Cryomancer | Ice | Mountain Tower | Mountains, Snowy Plains, Snowy Taiga, Grove, Ice Spikes | Only when provoked |
| Apothecarist | Nature | Mangrove Hut | Swamps | Only when provoked |
| Aquamancer | Aqua (Traveloptics) | Aqua Mage Tower, with Deepling Brutes and Warlocks | Beaches | Yes |
| Geomancer | Geo (Geomancy Plus) | Geomancer Tower | Mountains, Snowy Slopes, Ice Spikes | Yes |
| Ice Spider | Ice | Ice Spider Den | Snowy biomes (not mountains or oceans) | Yes |
None of them spawns naturally outside its structure. Priests, who also drop scrolls, are village residents rather than enemies.
Stats#
None of them has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). They fight mostly with spells, so their attack value matters little. The table gives health / attack damage / armor.
| Mob | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Pyromancer, Cryomancer, Apothecarist | 60 HP / 3 / 0 | 222 HP / 5.7 / 0 | 762 HP / 14.7 / 0 | 1,842 HP / 32.7 / 0 |
| Aquamancer, Geomancer | 60 HP / 3 / 11 | 222 HP / 5.7 / 12.1 | 762 HP / 14.7 / 15.7 | 1,842 HP / 32.7 / 23 |
| Ice Spider | 50 HP / 8 / 20 | 185 HP / 15.2 / 22 | 635 HP / 39.2 / 28.6 | 1,535 HP / 87.2 / 41.8 |
The Ice Spider also has 60% knockback resistance.
Drops#
| Mob | Drops |
|---|---|
| Pyromancer, Cryomancer, Apothecarist | 0–8 Arcane Essence; a scroll with a random spell of its school (fire, ice or nature); 1–3 inks, mostly Uncommon Ink and Common Ink, sometimes Rare Ink or Epic Ink |
| Aquamancer | An Aqua Rune; 0–8 Arcane Essence; an Aqua scroll; 1–3 better inks, mostly Epic and Rare, with a chance of Legendary Ink |
| Geomancer | A Geo Rune; 0–8 Arcane Essence; a Geo scroll; 1–3 inks as for the Pyromancer |
| Ice Spider | 4–16 Arcane Essence; 2–5 String; Icy Fang at 40% (+5% per Looting level) on a player kill |
Every caster always drops its scroll; the spell’s quality is random. Looting adds 0–1 Arcane Essence (0–2 for the Ice Spider).