Mage Skill Tree

The Mage Skill Tree is the spellcasting tree. Its core, the Mind, raises mana, spell power and cooldown reduction, and twelve school nodes each specialize in one spell school. It has 493 nodes. Every node costs 1 skill point.

Layout#

  • Root: the Mage node, the tree’s starting point. See Mage – Mind.
  • Mind: six spokes of Minor nodes, each ending in a hub with four leaves.
  • Mind keystones: six keystones on the root; take up to two. Each needs a picked-up Nether Crystal.
  • School nodes: twelve nodes on the root, one per spell school; take up to two. Each has three branches and three keystones (take one), which need a picked-up Knight Sword.

The game enforces these limits by tag:

Limit Nodes allowed
Cultist 1
Pyro 1
Aqua 1
Priest 1
Cryo 1
Evoker 1
Bard 1
Geo 1
Druid 1
Elder 1
Mind 2
Ender 1
Class 2
Electro 1

Schools#

School node Spell school Effect
Voidmancer Ender +100% Ender Spell Power
Warpmancer Eldritch +100% Eldritch Spell Power
Cultist Blood +100% Blood Spell Power
Evoker Evocation +100% Evocation Spell Power
Priest Holy +100% Holy Spell Power
Bard Sound +100% Sound Spell Power
Geomancer Geo +100% Geo Spell Power
Druid Nature +100% Nature Spell Power
Pyromancer Fire +100% Fire Spell Power
Electromancer Lightning +100% Lightning Spell Power
Aquamancer Aqua +100% Aqua Spell Power
Cryomancer Ice +100% Ice Spell Power

In this section#