Skill Trees
Mage Skill Tree
The Mage Skill Tree is the spellcasting tree. Its core, the Mind, raises mana, spell power and cooldown reduction, and twelve school nodes each specialize in one spell school. It has 493 nodes. Every node costs 1 skill point.
Interactive map of the Mage skill tree. It needs JavaScript.
Layout#
- Root: the Mage node, the tree’s starting point. See Mage – Mind.
- Mind: six spokes of Minor nodes, each ending in a hub with four leaves.
- Mind keystones: six keystones on the root; take up to two. Each needs a picked-up Nether Crystal.
- School nodes: twelve nodes on the root, one per spell school; take up to two. Each has three branches and three keystones (take one), which need a picked-up Knight Sword.
The game enforces these limits by tag:
| Limit | Nodes allowed |
|---|---|
| Cultist | 1 |
| Pyro | 1 |
| Aqua | 1 |
| Priest | 1 |
| Cryo | 1 |
| Evoker | 1 |
| Bard | 1 |
| Geo | 1 |
| Druid | 1 |
| Elder | 1 |
| Mind | 2 |
| Ender | 1 |
| Class | 2 |
| Electro | 1 |
Schools#
| School node | Spell school | Effect |
|---|---|---|
| Voidmancer | Ender | +100% Ender Spell Power |
| Warpmancer | Eldritch | +100% Eldritch Spell Power |
| Cultist | Blood | +100% Blood Spell Power |
| Evoker | Evocation | +100% Evocation Spell Power |
| Priest | Holy | +100% Holy Spell Power |
| Bard | Sound | +100% Sound Spell Power |
| Geomancer | Geo | +100% Geo Spell Power |
| Druid | Nature | +100% Nature Spell Power |
| Pyromancer | Fire | +100% Fire Spell Power |
| Electromancer | Lightning | +100% Lightning Spell Power |
| Aquamancer | Aqua | +100% Aqua Spell Power |
| Cryomancer | Ice | +100% Ice Spell Power |