Melee Classes

The melee classes are the martial half of the class layer. Each gives a bonus to damage, health or defense, often tied to one weapon type, and a starting kit. None of them restricts other weapons. The in-game Melee tab holds all of these except Blade Dancer and Wildheart, which are listed under Other.

Class Powers Starting gear
Warrior +15% attack damage, +30% Critical Damage. Chainmail, Wooden Greatsword
Berserker +20% max health, +25% Critical Chance. Chainmail, Iron Axe
Rogue +20% Dodge Chance, silent footsteps. Leather, two Flint Knives
Tank +30% max health, +20% armor. Chainmail, Wooden Shield, Wooden Sword
Samurai +50% damage with katanas, +20% attack speed. Leather, Bokken
Lancer +25% damage with spears, lances and halberds. Leather, Wooden Spear
Beast Master +15% battlestaff damage; summons +30% damage, +5% health, +20 armor. Leather, Iron Battlestaff, summon spells
Brawler +100% damage with fist weapons, +1 attack speed. Leather, two Gloves, Shooting Style
Blade Dancer +25% with chakrams, twinblades, warglaives and staffs; +10% armor negation. “Other” tab. Leather, Wooden Staff
Wildheart Feral Beast only: fist weapons only, Frenzy stacks, heals on fist kills. “Other” tab. Leather, Glove

Every melee kit also includes 8 Steak, except the Rogue’s (Cooked Chicken) and the Beast Master’s (no food).