Origins
Melee Classes
The melee classes are the martial half of the class layer. Each gives a bonus to damage, health or defense, often tied to one weapon type, and a starting kit. None of them restricts other weapons. The in-game Melee tab holds all of these except Blade Dancer and Wildheart, which are listed under Other.
| Class | Powers | Starting gear |
|---|---|---|
| Warrior | +15% attack damage, +30% Critical Damage. | Chainmail, Wooden Greatsword |
| Berserker | +20% max health, +25% Critical Chance. | Chainmail, Iron Axe |
| Rogue | +20% Dodge Chance, silent footsteps. | Leather, two Flint Knives |
| Tank | +30% max health, +20% armor. | Chainmail, Wooden Shield, Wooden Sword |
| Samurai | +50% damage with katanas, +20% attack speed. | Leather, Bokken |
| Lancer | +25% damage with spears, lances and halberds. | Leather, Wooden Spear |
| Beast Master | +15% battlestaff damage; summons +30% damage, +5% health, +20 armor. | Leather, Iron Battlestaff, summon spells |
| Brawler | +100% damage with fist weapons, +1 attack speed. | Leather, two Gloves, Shooting Style |
| Blade Dancer | +25% with chakrams, twinblades, warglaives and staffs; +10% armor negation. “Other” tab. | Leather, Wooden Staff |
| Wildheart | Feral Beast only: fist weapons only, Frenzy stacks, heals on fist kills. “Other” tab. | Leather, Glove |
Every melee kit also includes 8 Steak, except the Rogue’s (Cooked Chicken) and the Beast Master’s (no food).