Cyclops
The Cyclops is a giant one-eyed shepherd from Ice and Fire. It keeps a flock of sheep in a seaside cave and attacks anyone who comes near, and some Cyclopes wander the plains instead. It has heavy armor and a crushing attack. Killing one is an optional quest in Act II's Ice and Fire branch.
Spawning#
- Cyclops caves generate on Overworld beaches, with a Cyclops and its sheep inside.
- Wandering Cyclopes appear in Overworld plains.
Cyclopes can break blocks.
Stats#
The Cyclops has no level setting, so its level matches the Soulrend level of the nearest player (see Mob Levels). Its health and attack come from Ice and Fire’s config (150 and 15); its bite uses a separate strength of 40.
| Stat | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Health | 150 HP | 555 HP | 1,905 HP | 4,605 HP |
| Attack damage | 15 | 28.5 | 73.5 | 163.5 |
| Armor | 20 | 22 | 28.6 | 41.8 |
| Movement speed | 0.35 | |||
| Follow range | 32 blocks |
Drops#
| Item | Count | Condition |
|---|---|---|
| Leather | 1–10 | Looting adds 0–2 |
| Raw Mutton | 0–10 | Looting adds 0–2 |
| White Wool | 0–5 | Looting adds 0–2 |
| Eye of Cyclops | 1 | Player kill, 50% (+20% per Looting level) |
| Cyclops Skull | 1 | Player kill, 2.5% (+1% per Looting level) |
Quests#
- Cyclops (Act II, Ice and Fire branch): kill one. Rewards: a roll on Chipped Gems, 2 XP levels and an Estus Flask. See Dread Citadel.