Leveling
Stats
The stats are six character attributes raised with attribute points from leveling: Constitution, Strength, Agility, Intelligence, Luckiness and Focus. Each point in a stat adds a fixed bonus to two attributes. Each stat goes up to 30, and a character earns 180 attribute points in total (one per level from 1 to 180), enough to max all six.
What each stat gives#
| Stat | Each point gives | At 30 points |
|---|---|---|
| Constitution (CON) | +1 Max Health, +0.05 Armor Toughness | +30 Max Health (15 hearts), +1.5 Armor Toughness |
| Strength (STR) | +0.15 Attack Damage, +1.5% Armor Shred | +4.5 Attack Damage, +45% Armor Shred |
| Agility (AGI) | +0.002 Speed, +1.5% Arrow Damage | +0.06 Speed, +45% Arrow Damage |
| Intelligence (INT) | +0.5% Spell Power, +1 Max Mana | +15% Spell Power, +30 Max Mana |
| Luckiness (LCK) | +0.04 Luck, +1% Experience Gained | +1.2 Luck, +30% Experience Gained |
| Focus (FOC) | +1 Max Mana, +15% Mana Regeneration | +30 Max Mana, +450% Mana Regeneration |
All bonuses are flat additions. Percentages are added to stats that start at 100%: +45% Arrow Damage takes Arrow Damage from 100% to 145%.
Spending points#
Points are spent in the Stats menu of the Levelling screen (a tab in the inventory). The + and − buttons queue changes and the Level Up button applies them.
- A stat can’t go above 30.
- Respeccing is free. The − button takes a point out of any stat above 0 and returns it, so points can be moved between stats at any time.
- Unspent points are kept.
Titles from stats#
Reaching 16 and 30 points in a stat unlocks a title:
| Stat | 16 points | 30 points |
|---|---|---|
| Constitution | Warrior | Great Warrior |
| Strength | Fighter | Great Fighter |
| Agility | Ranger | Great Ranger |
| Intelligence | Alchemist | Great Alchemist |
| Luckiness | Lucky One | Great Lucky One |
| Focus | Magician | Great Magician |
See Titles & Ranks.