Stats

The stats are six character attributes raised with attribute points from leveling: Constitution, Strength, Agility, Intelligence, Luckiness and Focus. Each point in a stat adds a fixed bonus to two attributes. Each stat goes up to 30, and a character earns 180 attribute points in total (one per level from 1 to 180), enough to max all six.

What each stat gives#

Stat Each point gives At 30 points
Constitution (CON) +1 Max Health, +0.05 Armor Toughness +30 Max Health (15 hearts), +1.5 Armor Toughness
Strength (STR) +0.15 Attack Damage, +1.5% Armor Shred +4.5 Attack Damage, +45% Armor Shred
Agility (AGI) +0.002 Speed, +1.5% Arrow Damage +0.06 Speed, +45% Arrow Damage
Intelligence (INT) +0.5% Spell Power, +1 Max Mana +15% Spell Power, +30 Max Mana
Luckiness (LCK) +0.04 Luck, +1% Experience Gained +1.2 Luck, +30% Experience Gained
Focus (FOC) +1 Max Mana, +15% Mana Regeneration +30 Max Mana, +450% Mana Regeneration

All bonuses are flat additions. Percentages are added to stats that start at 100%: +45% Arrow Damage takes Arrow Damage from 100% to 145%.

Spending points#

Points are spent in the Stats menu of the Levelling screen (a tab in the inventory). The + and − buttons queue changes and the Level Up button applies them.

  • A stat can’t go above 30.
  • Respeccing is free. The − button takes a point out of any stat above 0 and returns it, so points can be moved between stats at any time.
  • Unspent points are kept.

Titles from stats#

Reaching 16 and 30 points in a stat unlocks a title:

Stat 16 points 30 points
Constitution Warrior Great Warrior
Strength Fighter Great Fighter
Agility Ranger Great Ranger
Intelligence Alchemist Great Alchemist
Luckiness Lucky One Great Lucky One
Focus Magician Great Magician

See Titles & Ranks.