Ice and Fire Creatures
Besides its dragons and the monsters that Act II's quests ask for, Ice and Fire fills the Overworld with smaller beasts. None of them is a quest target, but their drops make Ice and Fire armor and tools: Death Worm chitin, Myrmex chitin and resin, and Stymphalian Bird feathers.
Spawning#
| Mob | Where | Notes |
|---|---|---|
| Death Worm | Hot, dry, sandy biomes that aren’t badlands | Weight 30; comes in red, tan and white, and in giant sizes |
| Stymphalian Bird | Swamps | Flies in flocks |
| Amphithere | Jungles | Weight 50; flying serpent |
| Myrmex | Hives under deserts (Desert Myrmex) and jungles (Jungle Myrmex) | Rare hives, up to 80 Myrmex each, ruled by a [[bosses/optional-and-world/myrmex-queen |
Cockatrices and Hippocampi are disabled by You Shall Not Spawn.
Behavior#
- Death Worms burrow through sand and attack players and other mobs.
- Stymphalian Birds attack players from the air and shoot bronze feathers.
- Amphitheres only fight back when hurt.
- Myrmex Soldiers and Sentinels defend their hive and attack intruders; Workers gather for the colony.
Stats#
None of them has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.
| Mob | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Stymphalian Bird | 24 HP / 2 / 4 | 88.8 HP / 3.8 / 4.4 | 304.8 HP / 9.8 / 5.7 | 736.8 HP / 21.8 / 8.4 |
| Amphithere | 50 HP / 7 / 0 | 185 HP / 13.3 / 0 | 635 HP / 34.3 / 0 | 1,535 HP / 76.3 / 0 |
| Myrmex Worker | 20 HP / 3 / 4 | 74 HP / 5.7 / 4.4 | 254 HP / 14.7 / 5.7 | 614 HP / 32.7 / 8.4 |
| Myrmex Soldier | 40 HP / 3 / 6 | 148 HP / 5.7 / 6.6 | 508 HP / 14.7 / 8.6 | 1,228 HP / 32.7 / 12.5 |
| Myrmex Sentinel | 60 HP / 3 / 12 | 222 HP / 5.7 / 13.2 | 762 HP / 14.7 / 17.1 | 1,842 HP / 32.7 / 25.1 |
| Myrmex Royal | 50 HP / 3 / 9 | 185 HP / 5.7 / 9.9 | 635 HP / 14.7 / 12.9 | 1,535 HP / 32.7 / 18.8 |
Death Worms start from 10 health and 3 attack in Ice and Fire’s config, with 3 armor, and grow stronger with their size.
Drops#
| Mob | Drops |
|---|---|
| Death Worm | Chitin in its color (Red Death Worm Chitin, Tan Death Worm Chitin or White Death Worm Chitin), Rotten Flesh, Death Worm Egg or Giant Death Worm Egg; giants drop 5–12 chitin per roll. Death Worm Tongue at 2.5% on a player kill |
| Stymphalian Bird | 3 rolls of Copper Ingot, Iron Ingot, Copper Piece or 2–6 Stymphalian Bird Feather; skull at 2.5% |
| Amphithere | 1–7 Amphithere Feather; skull at 2.5% |
| Myrmex | Chitin and resin of their hive (Desert Myrmex Chitin, Desert Myrmex Resin Chunk or the jungle versions) or a Myrmex Stinger, 2–3 rolls; stingers are most common from Sentinels |
Looting adds to most of these counts.