Earning Levels

Earning levels works through damage: every point of damage a player deals to a mob adds to their level progress, and each level needs a set amount. The first level needs 50 damage. The requirement grows with every level, up to 50,000,000 damage for the last one, level 200. See Leveling for what each level gives.

What counts#

Damage counts toward the next level when all of these hold:

  • The player dealt it. Melee hits, arrows and spells count, because the game credits them to the player. Damage from pets, summons and other companions doesn’t count, because the game credits it to the creature.
  • The target is a mob, not a player. PvP damage doesn’t count.
  • The target isn’t excluded. Target dummies, Valarian Conquest gates and Weapons of Miracles’ Hollow don’t count.
  • It isn’t a far-off trident. A thrown trident only counts if the player is within 3 blocks of the target.
  • It isn’t Ice and Fire’s gorgon damage (petrification).

Only damage the target could actually take counts: a hit counts for at most the target’s remaining health plus absorption, so overkill is wasted. Against bosses with a damage limit, only the damage that gets through the limit counts.

The level curve#

Progress is a running total of damage. When it reaches the requirement for the next level, the player levels up, the requirement is subtracted and any extra carries over. One big hit can give several levels at once.

Each level’s requirement follows the formula

requirement = 50 × 1,000,000^t

where t runs from 0 for level 1 to 1 for level 200. The game shapes t so that the requirement grows by about 36% per level at the start, easing to about 7% by level 25. It speeds up to 8–10% per level between levels 40 and 60, then slows: about 5% per level at level 100 and 1.5% from level 150 to 180. Over the last twenty levels it steepens again, by up to 18% per level.

Level Damage for this level Total damage from level 0
1 50 50
5 157 486
10 492 2,166
20 1,917 14,288
25 2,833 26,575
30 3,959 43,984
40 8,442 104,460
50 21,527 249,836
60 52,153 617,073
75 156,073 2,100,356
100 690,496 11,773,327
125 1,758,768 42,052,700
150 3,070,633 102,838,365
175 4,565,484 198,358,637
180 4,918,913 222,235,450
185 7,301,064 252,262,000
190 15,875,620 311,061,003
195 34,310,406 442,069,757
200 50,000,000 668,446,815

Reaching level 200 takes about 669 million damage in total. More than half of that (357 million) goes into the last ten levels.

Tip

Mob health grows with the player’s level (see Mob Levels), so stronger mobs also give more progress per kill. Bosses with a fixed high level are worth the most.

Details#

  • The Levelling screen shows progress as “Progress damage / requirement”.
  • A chat message announces each level-up. Every 50th level adds “I must commend you for your persistence, traveler…”.
  • At level 200 progress stops; further damage is not stored.
  • Skill points can also come from a Wisdom Scroll. These don’t raise the Soulrend level.