Enemies
Act I Enemies
Enemies that spawn across the Overworld from the first night, plus the ones that Act I sends players after. Act I links the Factions and Overworld chapters, and the Hunter’s Journal side chapter asks for kills of most of these mobs. Their level follows the player’s Soulrend level (see Mob Levels).
In this section#
- Zombie: Hunter’s Journal target; “Kill 3 Zombies” ends Act I.
- Skeleton: Hunter’s Journal target.
- Spider: Hunter’s Journal target.
- Enderman: Hunter’s Journal target; also the main End mob in Act IV.
- Hollow: Weapons of Miracles; spawns in every Overworld biome; Hunter’s Journal target.
- Necromancer: Iron’s Spellbooks caster; spawns in every Overworld biome; Hunter’s Journal target.
- Valarian Soldier: Valarian Conquest soldiers and archers; Factions chapter kill counts (10–80 per castle).
- Troll: Ice and Fire; forest, mountain and snowy trolls.
- Overworld Monsters: Husks, Strays, Drowned, Witches, Slimes, Phantoms, Cave Spiders and Pillagers; Creepers are disabled.