Hydra
The Hydra is a many-headed serpent from Ice and Fire that lairs in caves under swamps. Each head attacks on its own, and lost heads grow back after a while. It has the most health of the Ice and Fire monsters in Act II’s quests: killing one is an optional quest in Act II's Ice and Fire branch.
Spawning#
Hydras live in hydra caves, which generate in Overworld swamps (about one in 60 swamp chunks).
Stats#
The Hydra has no level setting, so its level matches the Soulrend level of the nearest player (see Mob Levels). Its health comes from Ice and Fire’s config (250).
| Stat | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Health | 250 HP | 925 HP | 3,175 HP | 7,675 HP |
| Attack damage | 3 | 5.7 | 14.7 | 32.7 |
| Armor | 1 | 1.1 | 1.4 | 2.1 |
| Movement speed | 0.3 |
Drops#
| Item | Count | Condition |
|---|---|---|
| Hydra Fang or Rotten Flesh | 0–5 fangs or 0–4 flesh, three rolls | Looting adds 0–3 fangs or 0–1 flesh |
| Hydra Heart | 1 | Player kill, 10% (+10% per Looting level) |
| Hydra Skull | 1 | Player kill, 2.5% (+1% per Looting level) |
Quests#
- Hydra (Act II, Ice and Fire branch): kill one. Rewards: a roll on Chipped Gems, 2 XP levels and an Estus Flask. See Dread Citadel.