Origins
Mage Classes
The mage classes are the twelve classes of the Mage tab, one per spell school. They all work the same way:
- Magic Affinity: +50% max mana.
- School mastery: +30% spell power in the class’s school.
- Starting kit: leather armor, 8 Bread (Darkened Apples for the Eldritch Cultist) and a Soulbound Flimsy Journal with the class’s first spells.
They have no penalty with weapons and no melee bonus. A Faded can only pick one of these classes.
| Class | School | Starting spells |
|---|---|---|
| Warlock | Blood | Bloody Arrow III, Blood Step I |
| Voidmancer | Ender | Magic Missile IV, Teleport I |
| Summoner | Evocation | Firecracker IV, Shield I |
| Pyromancer | Fire | Firebolt IV, Burning Dash IV |
| Cryomancer | Ice | Icicle IV, Frost Step I |
| Electromancer | Lightning | Ball Lightning IV, Lightning Bolt I |
| Druid | Nature | Poison Arrow III, Oakskin I |
| Tideweaver | Aqua | Hydroshot III, Tidal Grasp I |
| Bard | Sound | Chord Blast III, Rhapsody I |
| Geomancer | Geo | Dripstone Bolt III, Crystalline Conduit I |
| Eldritch Cultist | Eldritch | Abyssal Blast I |
| Priest | Holy | Wisp I, Blessing of Life II |
The spells of each school are listed under Spells.