Mage Classes

The mage classes are the twelve classes of the Mage tab, one per spell school. They all work the same way:

  • Magic Affinity: +50% max mana.
  • School mastery: +30% spell power in the class’s school.
  • Starting kit: leather armor, 8 Bread (Darkened Apples for the Eldritch Cultist) and a Soulbound Flimsy Journal with the class’s first spells.

They have no penalty with weapons and no melee bonus. A Faded can only pick one of these classes.

Class School Starting spells
Warlock Blood Bloody Arrow III, Blood Step I
Voidmancer Ender Magic Missile IV, Teleport I
Summoner Evocation Firecracker IV, Shield I
Pyromancer Fire Firebolt IV, Burning Dash IV
Cryomancer Ice Icicle IV, Frost Step I
Electromancer Lightning Ball Lightning IV, Lightning Bolt I
Druid Nature Poison Arrow III, Oakskin I
Tideweaver Aqua Hydroshot III, Tidal Grasp I
Bard Sound Chord Blast III, Rhapsody I
Geomancer Geo Dripstone Bolt III, Crystalline Conduit I
Eldritch Cultist Eldritch Abyssal Blast I
Priest Holy Wisp I, Blessing of Life II

The spells of each school are listed under Spells.