Skill Trees
Rogue Skill Tree
The Rogue Skill Tree is the agility tree. Its core gives armor negation, stealth, stamina and loot, and its two subclasses focus on invisibility and critical hits (Assassin) or light-armor speed (Skirmisher). It has 164 nodes. Every node costs 1 skill point.
Interactive map of the Rogue skill tree. It needs JavaScript.
Layout#
- Root: the Rogue node, the tree’s starting point. See Rogue – Core.
- Core: six spokes of Minor nodes, each ending in a hub with three leaves.
- Core keystones: five keystones on the root; take up to three. Each needs a picked-up Nether Crystal.
- Subclasses: Skirmisher and Assassin, both on the root. Only one can be taken. Each has four branches and three keystones (take up to two), which need a picked-up Knight Sword.
The game enforces these limits by tag:
| Limit | Nodes allowed |
|---|---|
| Rogue Subclass | 1 |
| Skirmisher Keystone | 2 |
| Rogue Keystone | 3 |
| Assassin Keystone | 2 |
In this section#
- Rogue – Core: the root and its six spokes.
- Rogue – Core – Keystones
- Rogue – Skirmisher: +20% Max Stamina (total); cannot use heavy armor.
- Rogue – Assassin: Gain Invisibility for 5 s every 1 s, while crouching; Gain True Invisibility for 5 s every 3 s, while crouching; cannot use two-handed weapons; cannot use magic weapons; cannot use heavy armor.