Mage – Electromancer
Electromancer is the Lightning school node of the Mage skill tree. It connects directly to the Mage root and costs 1 point. A player can take at most two of the twelve school nodes. Taking it opens three branches and three keystones.
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School node#
The Electromancer node gives:
- +100% Lightning Spell Power
Branches#
Each branch is a path of six Minor nodes that ends in a hub (titled “Sentience” in game) with three leaves.
| Branch | Points to hub | Hub effect | Nodes |
|---|---|---|---|
| Defense | 7 | +5% Lightning Spell Power | 10 |
| Offense | 7 | +5% Lightning Spell Power | 10 |
| Utility | 7 | +5% Lightning Spell Power | 10 |
Keystones#
The Electromancer node connects to three keystones, of which a player can take one. They need a picked-up Knight Sword. See Mage – Electromancer – Keystones.