Mage – Cultist
Cultist is the Blood school node of the Mage skill tree. It connects directly to the Mage root and costs 1 point. A player can take at most two of the twelve school nodes. Taking it opens three branches and three keystones.
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School node#
The Cultist node gives:
- +100% Blood Spell Power
Branches#
Each branch is a path of six Minor nodes that ends in a hub (titled “Sentience” in game) with three leaves.
| Branch | Points to hub | Hub effect | Nodes |
|---|---|---|---|
| Defense | 7 | +1% Spell Resistance per 25% Blood Spell Power | 10 |
| Offense | 7 | +15% Summon Damage per 25% Blood Spell Power | 10 |
| Utility | 7 | +15% Blood Spell Power | 10 |
Keystones#
The Cultist node connects to three keystones, of which a player can take one. They need a picked-up Knight Sword. See Mage – Cultist – Keystones.