Mage – Geomancer

Geomancer is the Geo school node of the Mage skill tree. It connects directly to the Mage root and costs 1 point. A player can take at most two of the twelve school nodes. Taking it opens three branches and three keystones.

School node#

The Geomancer node gives:

  • +100% Geo Spell Power

Branches#

Each branch is a path of six Minor nodes that ends in a hub (titled “Sentience” in game) with three leaves.

Branch Points to hub Hub effect Nodes
Defense 7 +10% Geo Spell Power 10
Offense 7 +10% Geo Spell Power 10
Utility 7 +10% Geo Spell Power 10

Keystones#

The Geomancer node connects to three keystones, of which a player can take one. They need a picked-up Knight Sword. See Mage – Geomancer – Keystones.