Mage – Warpmancer
Warpmancer is the Eldritch school node of the Mage skill tree. It connects directly to the Mage root and costs 1 point. A player can take at most two of the twelve school nodes. Taking it opens three branches and three keystones.
In game the node’s title is obfuscated (drawn as scrambling characters); the underlying name is Warpmancer.
Interactive map of the Mage skill tree. It needs JavaScript.
School node#
The Warpmancer node gives:
- +100% Eldritch Spell Power
Branches#
Each branch is a path of six Minor nodes that ends in a hub (titled “Sentience” in game) with three leaves.
| Branch | Points to hub | Hub effect | Nodes |
|---|---|---|---|
| Defense | 7 | +5% Eldritch Spell Power | 10 |
| Offense | 7 | +5% Eldritch Spell Power | 10 |
| Utility | 7 | +1% Cooldown Reduction per 100% Eldritch Spell Power | 10 |
Keystones#
The Warpmancer node connects to three keystones, of which a player can take one. They need a picked-up Knight Sword. See Mage – Warpmancer – Keystones.