Druid
The Druid is a mage class of the Nature school. In-game description: “Uses nature magic to poison enemies”.
Powers#
| Power | Effect |
|---|---|
| Magic Affinity | +50% max mana. |
| Nature mastery | +30% Nature Spell Power. |
| Basic Items | Leather armor, 8 Bread, and a Soulbound Flimsy Journal (5 slots) with Poison Arrow III and Oakskin I. |
Playstyle#
The Druid opens with Poison Arrow from its starting book and learns more Nature spells from scrolls as it progresses. The +30% applies to every Nature spell. Like every mage class, it has no penalty with weapons, but it has no melee bonus either. The Mage skill tree's Nature school node is Druid.
Pairs well with#
- Forest Elf: +100% Nature Spell Power of its own; the Druid’s +30% reaches the threshold for a Grizzly Bear in Call of the Wild.
- Corrosid: Nature Spell Power raises the level of its Acid Fireball.
- High Elf: +50 max mana (multiplied by Magic Affinity) and +25% magic damage.
- Faded: +30% Spell Power and more mana, at the cost of half its health; it can only take a mage class.