Warrior – Templar
Templar is one of the two subclasses of the Warrior skill tree. The subclass node connects directly to the Warrior root, costs 1 point, and a player can take only one Warrior subclass. Taking it opens four branches and three keystones.
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Subclass node#
The Templar node gives:
- +30% Armor
- +25% Max Health (total)
- +2.5% Stun Armor
- +2.5% Armor Toughness
It also restricts equipment while learned:
- Cannot use magic weapons
Branches#
| Branch | Points to hub | Hub effect | Nodes |
|---|---|---|---|
| Bulwark | 6 | +20% Overheal with heavy armor equipped | 9 |
| Restoration | 6 | +10% incoming healing with heavy armor equipped | 9 |
| Warding | 6 | +30% Armor Toughness with heavy armor equipped | 9 |
| Unflinching | 6 | +5 Stun Armor with heavy armor equipped | 9 |
Keystones#
The Templar node connects to three keystones, of which a player can take two. They need a picked-up Knight Sword. See Warrior – Templar – Keystones.