Warrior – Templar

Templar is one of the two subclasses of the Warrior skill tree. The subclass node connects directly to the Warrior root, costs 1 point, and a player can take only one Warrior subclass. Taking it opens four branches and three keystones.

Subclass node#

The Templar node gives:

  • +30% Armor
  • +25% Max Health (total)
  • +2.5% Stun Armor
  • +2.5% Armor Toughness

It also restricts equipment while learned:

  • Cannot use magic weapons

Branches#

Branch Points to hub Hub effect Nodes
Bulwark 6 +20% Overheal with heavy armor equipped 9
Restoration 6 +10% incoming healing with heavy armor equipped 9
Warding 6 +30% Armor Toughness with heavy armor equipped 9
Unflinching 6 +5 Stun Armor with heavy armor equipped 9

Keystones#

The Templar node connects to three keystones, of which a player can take two. They need a picked-up Knight Sword. See Warrior – Templar – Keystones.