Warrior – Templar – Restoration
Restoration is one of the four branches of the Templar subclass of the Warrior tree. It takes 6 points from the Templar node to reach its hub, which gives +10% incoming healing with heavy armor equipped. Three leaves branch off the hub, one point each.
Its nodes give healing, Healing Received, Bleeding and Max Health.
Interactive map of the Warrior skill tree. It needs JavaScript.
Nodes#
The Points column counts the points spent in this branch to reach a node, starting from the Templar node. Path nodes must be taken in order; each leaf needs only the hub.
| Node | Points | Effect |
|---|---|---|
| Path ×5 | 1–5 | +2.5% incoming healing (each) |
| Hub | 6 | +10% incoming healing with heavy armor equipped |
| Leaf | 7 | +15% Healing Received with heavy armor equipped |
| Leaf | 7 | 15% chance to inflict Bleeding for 10 s on the attacker (stacks up to 3 times) when you take damage, with heavy armor equipped |
| Leaf | 7 | +50% Max Health with heavy armor equipped |
Totals#
Taking all 9 nodes (9 points) gives:
- +10% incoming healing with heavy armor equipped
- +15% Healing Received with heavy armor equipped
- 15% chance to inflict Bleeding for 10 s on the attacker (stacks up to 3 times) when you take damage, with heavy armor equipped
- +50% Max Health with heavy armor equipped
- +12.5% incoming healing