Warrior – Templar – Restoration

Restoration is one of the four branches of the Templar subclass of the Warrior tree. It takes 6 points from the Templar node to reach its hub, which gives +10% incoming healing with heavy armor equipped. Three leaves branch off the hub, one point each.

Its nodes give healing, Healing Received, Bleeding and Max Health.

Nodes#

The Points column counts the points spent in this branch to reach a node, starting from the Templar node. Path nodes must be taken in order; each leaf needs only the hub.

Node Points Effect
Path ×5 1–5 +2.5% incoming healing (each)
Hub 6 +10% incoming healing with heavy armor equipped
Leaf 7 +15% Healing Received with heavy armor equipped
Leaf 7 15% chance to inflict Bleeding for 10 s on the attacker (stacks up to 3 times) when you take damage, with heavy armor equipped
Leaf 7 +50% Max Health with heavy armor equipped

Totals#

Taking all 9 nodes (9 points) gives:

  • +10% incoming healing with heavy armor equipped
  • +15% Healing Received with heavy armor equipped
  • 15% chance to inflict Bleeding for 10 s on the attacker (stacks up to 3 times) when you take damage, with heavy armor equipped
  • +50% Max Health with heavy armor equipped
  • +12.5% incoming healing