Warrior – Templar – Keystones

The Templar subclass keystones are three nodes, of which a player can take at most two. Each one can only be learned by a player who has picked up a Knight Sword at least once. Each keystone costs 1 point and connects directly to the Templar node.

Keystones#

Keystone Effect
Paladin +25% Healing Received; +25% Spell Resistance; +10% Attack Damage per 25% Holy Spell Power, with heavy armor equipped
Hoplite +60% Armor with a shield in hand; +30% Armor Toughness with a shield in hand; +1 Attack Damage per 50 Armor, with a shield in hand
Knight +60% Max Health with heavy armor equipped; +40% Armor with heavy armor equipped; +1 Attack Damage per 50 Max Health, with heavy armor equipped