Rogue – Assassin

Assassin is one of the two subclasses of the Rogue skill tree. The subclass node connects directly to the Rogue root, costs 1 point, and a player can take only one Rogue subclass. Taking it opens four branches and three keystones.

Warning

Bonuses marked † check for an item in #my_tags:weapons/dualwield, a tag that no file in the pack defines, so they never apply. See Known Bugs.

Subclass node#

The Assassin node gives:

  • Gain Invisibility for 5 s every 1 s, while crouching
  • Gain True Invisibility for 5 s every 3 s, while crouching
  • Effects you inflict ignore immunity

It also restricts equipment while learned:

Branches#

Branch Points to hub Hub effect Nodes
Impact 6 +2 Impact with a dual-wield weapon† in hand; +4 Offhand Impact with a dual-wield weapon† in hand 9
Critical 6 ×1.25 Crit Chance while holding melee weapons in both hands 9
Lethality 6 ×1.5 Crit Damage while holding weapons in both hands 9
Armor Negation 6 +30% Armor Negation while affected by Invisibility 9

Keystones#

The Assassin node connects to three keystones, of which a player can take two. They need a picked-up Knight Sword. See Rogue – Assassin – Keystones.