Rogue – Assassin
Assassin is one of the two subclasses of the Rogue skill tree. The subclass node connects directly to the Rogue root, costs 1 point, and a player can take only one Rogue subclass. Taking it opens four branches and three keystones.
Warning
Bonuses marked † check for an item in #my_tags:weapons/dualwield, a tag that no file in the pack defines, so they never apply. See Known Bugs.
Interactive map of the Rogue skill tree. It needs JavaScript.
Subclass node#
The Assassin node gives:
- Gain Invisibility for 5 s every 1 s, while crouching
- Gain True Invisibility for 5 s every 3 s, while crouching
- Effects you inflict ignore immunity
It also restricts equipment while learned:
- Cannot use two-handed weapons
- Cannot use magic weapons
- Cannot use heavy armor
Branches#
| Branch | Points to hub | Hub effect | Nodes |
|---|---|---|---|
| Impact | 6 | +2 Impact with a dual-wield weapon† in hand; +4 Offhand Impact with a dual-wield weapon† in hand | 9 |
| Critical | 6 | ×1.25 Crit Chance while holding melee weapons in both hands | 9 |
| Lethality | 6 | ×1.5 Crit Damage while holding weapons in both hands | 9 |
| Armor Negation | 6 | +30% Armor Negation while affected by Invisibility | 9 |
Keystones#
The Assassin node connects to three keystones, of which a player can take two. They need a picked-up Knight Sword. See Rogue – Assassin – Keystones.