Overworld Monsters
Besides Zombies, Skeletons, Spiders and Endermen, the Overworld has the rest of Minecraft’s usual hostile mobs. Soulrend leaves most of them as they are in vanilla, with a few changes covered here. No quest asks for them, except the Witch’s Nether seal shard.
Changes in Soulrend#
- No Creepers. You Shall Not Spawn blocks Creepers everywhere, so they never spawn. It also blocks Skeleton Creepers, Cockatrices, Hippocampi, Alex’s Mobs Crocodiles and Cosmaws, and Samurai Dynasty’s Kawauso and Komainu.
- Phantoms never level. They are on Auto Leveling’s never-level list and keep their vanilla stats at every Soulrend level.
- Wounded mobs may flee. Awakened Mobs gives any mob a player hits a 5% chance to run away, 15% faster, once it is below 10% health. Its guard, parry and dodge only apply to mobs it arms, and Soulrend sets the weapon chance to 0, so no mob uses them.
- Improved Mobs is installed, but its difficulty scaling is off and mobs never break blocks.
Mobs#
| Mob | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Witch | 26 HP / 2 | 96.2 HP / 3.8 | 330.2 HP / 9.8 | 798.2 HP / 21.8 |
| Pillager | 24 HP / 5 | 88.8 HP / 9.5 | 304.8 HP / 24.5 | 736.8 HP / 54.5 |
| Vindicator | 24 HP / 5 | 88.8 HP / 9.5 | 304.8 HP / 24.5 | 736.8 HP / 54.5 |
The table gives health / attack damage; none of them has armor. Slimes and Phantoms follow vanilla’s size rules, and Phantoms keep their vanilla stats.
- Witch: besides its vanilla drops, every Witch gets two separate 10% rolls for the Top-Right shard of the Nether seal. See Witch & Evoker.
- Pillager patrols: in snowy biomes a patrol brings an Iceologer, and in taigas an Illusioner (see Friends & Foes Mobs).
- Slime and Phantom behave and drop as in vanilla.
Apothic variants#
Apotheosis Boss Dungeons, found in every Overworld biome except oceans and the Deep Dark, can summon an Apothic Witch or Vindicator boss when a player comes near, as well as Zombies, Husks, Skeletons and Strays (see their pages).