Friends & Foes Mobs
Friends & Foes adds three hostile mobs: the Iceologer and the Illusioner, spellcasting illagers that join pillager patrols, and the Wildfire, the guardian of the Nether’s Citadel. No quest asks for them, but the two illagers always drop a totem.
Spawning#
| Mob | Where |
|---|---|
| Iceologer | Pillager patrols in snowy biomes; raids; the Iceologer Cabin (snowy biomes) |
| Illusioner | Pillager patrols in taiga biomes; raids; the Illusioner Shack and Training Grounds (taigas) |
| Wildfire | The Citadel, a Nether structure |
Stats#
None of these mobs has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.
| Mob | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Iceologer | 24 HP / 2 / 0 | 88.8 HP / 3.8 / 0 | 304.8 HP / 9.8 / 0 | 736.8 HP / 21.8 / 0 |
| Illusioner | 24 HP / 2 / 0 | 88.8 HP / 3.8 / 0 | 304.8 HP / 9.8 / 0 | 736.8 HP / 21.8 / 0 |
| Wildfire | 120 HP / 8 / 0 | 444 HP / 15.2 / 0 | 1,524 HP / 39.2 / 0 | 3,684 HP / 87.2 / 0 |
The Iceologer and Illusioner move at 0.5 and notice players from 18 blocks; both fight with spells rather than their attack value. The Wildfire moves at 0.23, notices players from 32 blocks and can’t be knocked back.
Drops#
| Mob | Drops |
|---|---|
| Iceologer | Always a Totem of Freezing; 0–2 Blue Ice; 0–1 Emerald on a player kill |
| Illusioner | Always a Totem of Illusion; 0–2 Arrow; 0–1 Emerald on a player kill |
| Wildfire | 3–5 Wildfire Crown Fragment |
Looting adds 0–1 to the Blue Ice, Arrows and Emeralds. Both totems trigger when the holder takes damage and drops below half health.
The Mauler#
The Mauler spawns in deserts (weight 8), badlands (16) and savannas (32). It isn’t hostile: it hunts small Slimes and baby Zombies and only attacks a player who hurts it. It is one of the mobs that never level up, so it keeps its base 20 health and 8 attack damage.