Friends & Foes Mobs

Friends & Foes adds three hostile mobs: the Iceologer and the Illusioner, spellcasting illagers that join pillager patrols, and the Wildfire, the guardian of the Nether’s Citadel. No quest asks for them, but the two illagers always drop a totem.

Spawning#

Mob Where
Iceologer Pillager patrols in snowy biomes; raids; the Iceologer Cabin (snowy biomes)
Illusioner Pillager patrols in taiga biomes; raids; the Illusioner Shack and Training Grounds (taigas)
Wildfire The Citadel, a Nether structure

Stats#

None of these mobs has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.

Mob Base Act I (10) Act II (40) Act III (100)
Iceologer 24 HP / 2 / 0 88.8 HP / 3.8 / 0 304.8 HP / 9.8 / 0 736.8 HP / 21.8 / 0
Illusioner 24 HP / 2 / 0 88.8 HP / 3.8 / 0 304.8 HP / 9.8 / 0 736.8 HP / 21.8 / 0
Wildfire 120 HP / 8 / 0 444 HP / 15.2 / 0 1,524 HP / 39.2 / 0 3,684 HP / 87.2 / 0

The Iceologer and Illusioner move at 0.5 and notice players from 18 blocks; both fight with spells rather than their attack value. The Wildfire moves at 0.23, notices players from 32 blocks and can’t be knocked back.

Drops#

Mob Drops
Iceologer Always a Totem of Freezing; 0–2 Blue Ice; 0–1 Emerald on a player kill
Illusioner Always a Totem of Illusion; 0–2 Arrow; 0–1 Emerald on a player kill
Wildfire 3–5 Wildfire Crown Fragment

Looting adds 0–1 to the Blue Ice, Arrows and Emeralds. Both totems trigger when the holder takes damage and drops below half health.

Crafting Table

The Mauler#

The Mauler spawns in deserts (weight 8), badlands (16) and savannas (32). It isn’t hostile: it hunts small Slimes and baby Zombies and only attacks a player who hurts it. It is one of the mobs that never level up, so it keeps its base 20 health and 8 attack damage.