Necromancer
The Necromancer is an undead spellcaster from Iron’s Spells 'n Spellbooks. It spawns throughout the Overworld from the first night and is the earliest source of Arcane Essence and spell scrolls, which makes it a useful target for players starting on magic. The Hunter's Journal asks for Necromancer kills.
Spawning#
- Overworld: Necromancers spawn alone in every Overworld biome, with a spawn weight of 18.
- Catacombs: Iron’s Spellbooks’ underground Catacombs replace normal spawns with Catacombs Zombies (weight 10), Skeletons (5) and Necromancers (2), and some of its rooms hold a Necromancer from the start.
Stats#
The Necromancer has no level setting, so its level matches the Soulrend level of the nearest player (see Mob Levels). It fights mostly with spells, so its attack value matters little.
| Stat | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Health | 25 HP | 92.5 HP | 317.5 HP | 767.5 HP |
| Attack damage | 3 | 5.7 | 14.7 | 32.7 |
| Armor | 0 | 0 | 0 | 0 |
| Movement speed | 0.25 | |||
| Follow range | 25 blocks |
Spells#
The Necromancer casts Blight, Fang Strike, Fang Ward, Icicle, Magic Missile, Raise Dead and Root. Raise Dead summons undead to fight beside it. See the Spells pages for what each spell does.
Drops#
| Item | Count | Condition |
|---|---|---|
| Arcane Essence | 0–4 | Looting adds 0–1 |
| None Scroll with a random spell of low quality | 1 | Player kill, 25% (+5% per Looting level) |
Hunter’s Journal#
- 5 kills: 16 Arcane Essence.
- 25 kills: 64 Arcane Essence.
See Hunter's Journal.