Rogue – Assassin – Critical

Critical is one of the four branches of the Assassin subclass of the Rogue tree. The name is the wiki’s; in game the hub is titled “Notable”. It takes 6 points from the Assassin node to reach its hub, which gives ×1.25 Crit Chance while holding melee weapons in both hands. Three leaves branch off the hub, one point each.

Its nodes give Crit Chance, Weakness and Decay.

Nodes#

The Points column counts the points spent in this branch to reach a node, starting from the Assassin node. Path nodes must be taken in order; each leaf needs only the hub.

Node Points Effect
Path ×5 1–5 ×1.04 Crit Chance (each)
Hub 6 ×1.25 Crit Chance while holding melee weapons in both hands
Leaf 7 ×1.3 Crit Chance while affected by Invisibility
Leaf 7 20% chance to inflict Weakness for 10 s on hit, while affected by Invisibility
Leaf 7 20% chance to inflict Decay II for 5 s on hit, while affected by Invisibility

Totals#

Taking all 9 nodes (9 points) gives:

  • ×1.25 Crit Chance while holding melee weapons in both hands
  • ×1.3 Crit Chance while affected by Invisibility
  • 20% chance to inflict Weakness for 10 s on hit, while affected by Invisibility
  • 20% chance to inflict Decay II for 5 s on hit, while affected by Invisibility
  • ×1.2 Crit Chance