Rogue – Assassin – Critical
Critical is one of the four branches of the Assassin subclass of the Rogue tree. The name is the wiki’s; in game the hub is titled “Notable”. It takes 6 points from the Assassin node to reach its hub, which gives ×1.25 Crit Chance while holding melee weapons in both hands. Three leaves branch off the hub, one point each.
Its nodes give Crit Chance, Weakness and Decay.
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Nodes#
The Points column counts the points spent in this branch to reach a node, starting from the Assassin node. Path nodes must be taken in order; each leaf needs only the hub.
| Node | Points | Effect |
|---|---|---|
| Path ×5 | 1–5 | ×1.04 Crit Chance (each) |
| Hub | 6 | ×1.25 Crit Chance while holding melee weapons in both hands |
| Leaf | 7 | ×1.3 Crit Chance while affected by Invisibility |
| Leaf | 7 | 20% chance to inflict Weakness for 10 s on hit, while affected by Invisibility |
| Leaf | 7 | 20% chance to inflict Decay II for 5 s on hit, while affected by Invisibility |
Totals#
Taking all 9 nodes (9 points) gives:
- ×1.25 Crit Chance while holding melee weapons in both hands
- ×1.3 Crit Chance while affected by Invisibility
- 20% chance to inflict Weakness for 10 s on hit, while affected by Invisibility
- 20% chance to inflict Decay II for 5 s on hit, while affected by Invisibility
- ×1.2 Crit Chance