Dungeons and Combat Mobs

Dungeons and Combat adds a handful of ordinary hostile mobs alongside its bosses and minibosses. Remanents and Hermit Witches roam forests and swamps, and the armored Centinels guard the Forgotten Sands in the desert. No quest asks for them. The structure guardians (Sandstone Golem, Ammit, Horuso and others) are on Dungeons and Combat Minibosses, and the skeletal Skulls on Catacomb Skulls.

Spawning#

Mob Natural spawns Weight Group Structures
Remanent Forest, Taiga, Dark Forest 12 1–3 Remanent Camps and Watch Towers (forests and taigas)
Hermit Witch Swamp, Dark Forest, Forest, Taiga, Snowy Taiga 14 1–2 Hermit Witch houses (swamps)
Centinel None The Forgotten Sands (deserts)

Stats#

None of these mobs has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.

Mob Base Act I (10) Act II (40) Act III (100)
Remanent 24 HP / 5 / 5 88.8 HP / 9.5 / 5.5 304.8 HP / 24.5 / 7.1 736.8 HP / 54.5 / 10.4
Hermit Witch 18 HP / 3 / 2 66.6 HP / 5.7 / 2.2 228.6 HP / 14.7 / 2.9 552.6 HP / 32.7 / 4.2
Centinel 24 HP / 1 / 2 88.8 HP / 1.9 / 2.2 304.8 HP / 4.9 / 2.9 736.8 HP / 10.9 / 4.2

All three move at 0.2 and notice players from 16 blocks. Remanents and Centinels have 40% knockback resistance.

The mobs#

  • Remanent: the toughest of the three, with 5 base armor.
  • Hermit Witch: attacks from range. It spawns holding a Corroding Flame Scepter and wearing a Nullfire Amulet.
  • Centinel: a zombie-type mob (its internal id is mummy) that spawns in a full set of Centinel Armor holding a Dawnbreaker. Its own attack value is 1, so its damage comes from the sword.

The Flower Fairy, which spawns in Flower Forests and Sunflower Plains and around the Ancient Tree, never attacks. It drops a Fairy Wing one time in seven and 0–2 Dandelion.

Drops#

Mob Drops
Remanent 0–3 Rusty Bronze Plates; 0–2 Rotten Flesh
Hermit Witch 1–2 Bottled Acid Fire; 0–2 of one of Redstone Dust, Gunpowder, Sugar or Glowstone Dust; 0–1 Glass Bottle
Centinel 0–1 Rotten Flesh or Bone; Linen Cloth (12 in 46) or a Solar Emblem (4 in 46); 0–2 Blessed Dust

Each item or choice above is its own roll. Looting doesn’t change these drops.