Dungeons and Combat Mobs
Dungeons and Combat adds a handful of ordinary hostile mobs alongside its bosses and minibosses. Remanents and Hermit Witches roam forests and swamps, and the armored Centinels guard the Forgotten Sands in the desert. No quest asks for them. The structure guardians (Sandstone Golem, Ammit, Horuso and others) are on Dungeons and Combat Minibosses, and the skeletal Skulls on Catacomb Skulls.
Spawning#
| Mob | Natural spawns | Weight | Group | Structures |
|---|---|---|---|---|
| Remanent | Forest, Taiga, Dark Forest | 12 | 1–3 | Remanent Camps and Watch Towers (forests and taigas) |
| Hermit Witch | Swamp, Dark Forest, Forest, Taiga, Snowy Taiga | 14 | 1–2 | Hermit Witch houses (swamps) |
| Centinel | None | The Forgotten Sands (deserts) |
Stats#
None of these mobs has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.
| Mob | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Remanent | 24 HP / 5 / 5 | 88.8 HP / 9.5 / 5.5 | 304.8 HP / 24.5 / 7.1 | 736.8 HP / 54.5 / 10.4 |
| Hermit Witch | 18 HP / 3 / 2 | 66.6 HP / 5.7 / 2.2 | 228.6 HP / 14.7 / 2.9 | 552.6 HP / 32.7 / 4.2 |
| Centinel | 24 HP / 1 / 2 | 88.8 HP / 1.9 / 2.2 | 304.8 HP / 4.9 / 2.9 | 736.8 HP / 10.9 / 4.2 |
All three move at 0.2 and notice players from 16 blocks. Remanents and Centinels have 40% knockback resistance.
The mobs#
- Remanent: the toughest of the three, with 5 base armor.
- Hermit Witch: attacks from range. It spawns holding a Corroding Flame Scepter and wearing a Nullfire Amulet.
- Centinel: a zombie-type mob (its internal id is
mummy) that spawns in a full set of Centinel Armor holding a Dawnbreaker. Its own attack value is 1, so its damage comes from the sword.
The Flower Fairy, which spawns in Flower Forests and Sunflower Plains and around the Ancient Tree, never attacks. It drops a Fairy Wing one time in seven and 0–2 Dandelion.
Drops#
| Mob | Drops |
|---|---|
| Remanent | 0–3 Rusty Bronze Plates; 0–2 Rotten Flesh |
| Hermit Witch | 1–2 Bottled Acid Fire; 0–2 of one of Redstone Dust, Gunpowder, Sugar or Glowstone Dust; 0–1 Glass Bottle |
| Centinel | 0–1 Rotten Flesh or Bone; Linen Cloth (12 in 46) or a Solar Emblem (4 in 46); 0–2 Blessed Dust |
Each item or choice above is its own roll. Looting doesn’t change these drops.