Cult of the Weak

The Cult of the Weak is the blood cult of Dungeons and Combat’s Nether structures. Bloody Cultists and Bloodymancers fill the Cathedral and the Church, together with Weakness and Failure, the twisted creatures of their rituals. The High Priest, an Act III boss, leads them; The Aberrator guards the Church and is covered on Dungeons and Combat Minibosses. No quest asks for the cultists themselves.

Spawning#

None of them spawns naturally. They are placed inside two Nether structures when those generate:

Structure Biomes
The Cathedral Crimson Forest, Nether Wastes
The Church Crimson Forest

Stats#

None of them has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.

Mob Base Act II (40) Act III (100) Act III-b (150)
Bloody Cultist 20 HP / 1 / 0 254 HP / 4.9 / 0 614 HP / 10.9 / 0 914 HP / 15.9 / 0
Bloodymancer 20 HP / 1 / 0 254 HP / 4.9 / 0 614 HP / 10.9 / 0 914 HP / 15.9 / 0
Failure 18 HP / 4 / 0 228.6 HP / 19.6 / 0 552.6 HP / 43.6 / 0 822.6 HP / 63.6 / 0
Weakness 22 HP / 3 / 5 279.4 HP / 14.7 / 7.1 675.4 HP / 32.7 / 10.4 1,005.4 HP / 47.7 / 13.2

The Weakness is the sturdiest: 5 armor, 80% knockback resistance and a strong knockback of its own. The cultists have 30% knockback resistance.

Drops#

Mob Drops
Weakness, Failure 0–1 Blood Vial or 0–1 Ritual Bone
Bloody Cultist, Bloodymancer Nothing (no loot table)