High Priest
High Priest is the master of the Cathedral, a Nether structure. It is an Act III boss, and it doesn’t fight with weapons: it teleports around, heals itself and lets summoned creatures do the fighting.
Location#
The High Priest waits in the Cathedral (dungeons_and_combat:the_cathedral), which generates in Crimson Forests and Nether Wastes, at most once per 41 × 41 chunk area. A second High Priest, together with an Aberrator, lives in the Church (dungeons_and_combat:the_church) in Crimson Forests. The Explorer's Compass can search for both.
Only the Cathedral counts for the quest that finds the structure, but killing either High Priest completes the kill quest.
Stats#
The High Priest’s level is fixed at 150, so its stats never change. See Mob Levels for how levels scale other mobs.
| Stat | Base | Level 150 |
|---|---|---|
| Health | 320 HP | 14,624 HP (7,312 hearts) |
| Attack damage | 0 | 0 |
| Armor | 12 | 31.7 |
| Knockback resistance | 60% | 60% |
| Movement speed | 0.2 | 0.2 |
| Follow range | 16 blocks | 16 blocks |
| Damage cap | 20% of max health per second (2,924.8 HP), so a kill takes at least 5 s |
Attacks#
The High Priest has no melee attack of its own. Instead it:
- teleports;
- summons Failures and Weakness creatures to attack;
- drinks to gain Regeneration.
Strategy#
- Stop the healing. Regeneration undoes damage between bursts; keep up constant pressure.
- Deal with the summons. The priest has no attack damage of its own, so its summons do the fighting.
- Sustained damage beats burst. The damage cap blocks anything above 2,924.8 HP in a second.
Drops#
| Item | Count | Condition |
|---|---|---|
| Blood Orb | 1 | Always |
| Blood Vial | 3–6 | Always |
| Ritual Bone | 3–6 | Always |
| Smithing Template | 0–1 | Always rolled |
| Fleshy Cloth | 0–6 | Always rolled |
| Estus Flask | 0–3 | Always rolled |
Quests#
Find Structure: The Cathedral (Act III, after Into the Flames) requires finding the Cathedral. Rewards: a roll on the Structure Loot reward table and 2 XP levels.
Defeat The High Priest requires killing a High Priest. Rewards: a roll on the Flawed Gems reward table and 3 XP levels. See Defeat The High Priest.