Archevoker
Archevoker is an illager archmage from Iron’s Spells 'n Spellbooks that commands the Evoker Forts. It fights entirely with Evocation magic: summoned vexes, evoker fangs, shields and fireworks. No quest requires killing one, but it is the main source of the Evocation Rune.
Spawning#
Archevokers live in Evoker Forts (irons_spellbooks:evoker_fort), which generate in hills, forests, deserts, plains and savannas, at most once per 85 × 85 chunk area.
Stats#
The Archevoker has no level setting, so its level matches the Soulrend level of the nearest player (see Mob Levels).
| Stat | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Health | 60 HP | 222 HP | 762 HP | 1,842 HP |
| Attack damage | 3 | 5.7 | 14.7 | 32.7 |
| Movement speed | 0.25 | 0.25 | 0.25 | 0.25 |
| Follow range | 24 blocks |
Its spells cast faster than usual (150% cast time reduction).
Attacks#
| Spell | |
|---|---|
| Fang Strike, Fang Ward | Evoker fangs |
| Summon Vex | Summons vexes |
| Firecracker | |
| Shield | |
| Invisibility |
Drops#
| Item | Count | Condition |
|---|---|---|
| Arcane Essence | 0–8 | Always rolled; Looting adds 0–1 |
| None Scroll (random Evocation spell) | 1 | Always |
| Ink | 1–3 | Rolls on Iron’s Spellbooks’ good ink table |
| Evocation Rune | 1 | Player kill; 50% |
| Lesser Magic Power Essence | 1 | Player kill; 50% (+5% per Looting level) |
| Grimoire of Evokation | 1 | Player kill; 1.25% (+0.8% per Looting level) |