Netherite Monstrosity

Netherite Monstrosity is the Sin of the Monstrous, a living fortress of netherite in the Soul Black Smith. It is one of the Eight Sins of Act III, the eight L_Ender’s Cataclysm bosses that guard the way to Act IV (see The Eight Sins).

At level 250 it is far above any player’s level, and Soulrend limits it to losing 5% of its health per second, so every fight lasts at least 20 s.

Location#

Netherite Monstrosity lives in the Soul Black Smith (cataclysm:soul_black_smith). In Soulrend, Cataclysm Dimensions moves this structure into its own dimension, the Soulforge Anvil (cataclysm_dimension:cataclysm_souls_anvil). Shift-right-clicking with an Eye of Monstrous teleports the player there. See Cataclysm Dimensions.

Crafting Table

Stats#

Netherite Monstrosity’s level is fixed at 250, so its stats never change. Cataclysm’s config multiplies its base health by 1.2 and its attack damage by 1.2 before the level bonus applies. See Mob Levels.

Stat Base Level 250
Health 600 HP (×1.2 = 720) 54,504 HP (27,252 hearts)
Attack damage 25 (×1.2 = 30) 777
Armor 12 44.9
Armor toughness 5 5
Knockback resistance 100% 100%
Movement speed 0.25 0.25
Follow range 50 blocks 50 blocks
Damage cap 5% of max health per second (2,725.2 HP), so a kill takes at least 20 s

It takes no damage from attackers more than 18 blocks away.

Attacks#

Attack Notes
Melee attacks Plus 8% of the target’s maximum health.
Lava bombs Fired in volleys of 3.
Flare shot
Overpower

The Netherite Monstrosity is dormant until awakened, and it can turn berserk. Damage based on the target’s maximum health is added on top of the attack’s normal damage.

Strategy#

  • Plan for a long fight. The 5% damage cap means at least 20 s of fighting however much damage the party deals. Damage over that limit is wasted.
  • Stay within 18 blocks. Attacks from farther away deal no damage.
  • Raw health doesn’t protect against everything. Several of its attacks add a share of the target’s maximum health, so armor and resistance matter more than a big health pool.

Drops#

Item Count Condition
Infernal Forge 1 Always
Monstrous Horn 1 Always
Lava Power Cell 16–24 Always
Music Disc 1 10% (+10% per Looting level)
Pyro Spellweave Ingot 1–2 Always, rolled twice
None Scroll (Lava Bomb) 1 71%, rolled twice
item.apotheosis.gem (Gem of the Guardian of Hell) 1 Player kill: 50% Epic, 25% Mythic, 5% Ancient

“Rolled twice” means the item appears in both the Soulrend loot table and the Traveloptics table added to it, so it can drop twice. Spell scrolls hold the named Traveloptics spell at a random level.

Quests#

Eight Sins (Act III, after Into the Flames) opens a quest for each Sin’s eye. Eye of Monstrous requires the eye (“Craftable”), and Enter The Soul Anvil requires entering its dimension (reward: a Warp Scroll).

Defeat Netherite Monstrosity requires killing it. Rewards:

  • a roll on the Chipped Gems reward table
  • a Wisdom Scroll
  • 5 XP levels

It also opens quests for the Monstrous Helm and Infernal Forge.

Defeat Netherite Monstrosity (Act III)

A living fortress forged from ancient Netherite. Defeat the Netherite Monstrosity and survive the inferno.

The other Sins are Ancient Remnant, Ender Guardian, Ignis, Maledictus, Scylla, The Harbinger and The Leviathan.