Captain Cornelia

Captain Cornelia (in game, Ghost of Captain Cornelia) is the ghost of the captain whose ships were lost in the Ice Maze. The Shell Horn calls the ghost back to fight. It is the boss of the Aquamirae chapter, which is linked from Act II, and it drops the Frozen Key to the Ice Maze’s hidden chest.

Location#

The ghost is summoned with a Shell Horn, used near water in an Ice Maze.

Stats#

Captain Cornelia has no level setting, so its level matches the Soulrend level of the player who summons it (see Mob Levels).

Stat Base Act II (40) Act III (100)
Health 200 HP 2,540 HP 6,140 HP
Attack damage 1 4.9 10.9
Armor 16 22.9 33.4
Knockback resistance 50% 50% 50%
Attack knockback 2.0
Movement speed 0.2 0.2 0.2
Damage cap None None

Its base attack damage is only 1 (the Aquamirae config default), so its attack damage stat stays low at every level.

Strategy#

  • Summon it early. Its level is set when it is summoned, so a lower Soulrend level means a weaker ghost.
  • Expect heavy knockback. Its attacks have 2.0 attack knockback.

Drops#

Item Count Condition
Frozen Key 1 Always
Three-Bolt Helmet 1 Always, enchanted
Oxygen Tank, Treasure Pouch or Echo of the Ship Graveyard 1 each roll 1–2 rolls, 1 in 3 each
Music Disc 1 10%

The Frozen Key opens a chest hidden in the depths of the Ice Maze.

Quests#

Call Captain back from the dead. (Aquamirae, after Captain Cornelia’s Treasure Hunt) requires a Shell Horn and killing the ghost (“Send her to rest”). Rewards: an Enchanted Golden Apple and 2 XP levels. It opens Captain Cornelia’s Hideout.

Captain Cornelia's Treasure Hunt (Aquamirae)

Ah yes, Captain Cornelia, a great captain who sailed until she fell into the depths of the freezing oceans, one must be daring enough to find her ship and take her treasures away, if they can find it.