Mage – Geomancer – Keystones

The Geomancer school keystones are three nodes, of which a player can take at most one. Each one can only be learned by a player who has picked up a Knight Sword at least once. Each keystone costs 1 point and connects directly to the Geomancer node.

Keystones#

Effect
+1% Spell Resistance per 25% Geo Spell Power
+1% Max Mana per 25% Geo Spell Power
+2 Geo School Level