Mage – Cultist – Defense
Defense is one of the three branches of the Cultist school node in the Mage tree. The name is the wiki’s; in game the hub is titled “Sentience”. It takes 7 points from the Cultist node to reach its hub, which gives +1% Spell Resistance per 25% Blood Spell Power. Three leaves branch off the hub, one point each.
Its nodes give Spell Resistance, Blood Spell Power and Blood School Level.
Interactive map of the Mage skill tree. It needs JavaScript.
Nodes#
The Points column counts the points spent in this branch to reach a node, starting from the Cultist node. Path nodes must be taken in order; each leaf needs only the hub.
| Node | Points | Effect |
|---|---|---|
| Path ×6 | 1–6 | +1% Spell Resistance per 100% Blood Spell Power (each) |
| Hub | 7 | +1% Spell Resistance per 25% Blood Spell Power |
| Leaf | 8 | +10% Blood Spell Power |
| Leaf | 8 | +20% Blood Spell Power |
| Leaf | 8 | +1 Blood School Level |
Totals#
Taking all 10 nodes (10 points) gives:
- +1% Spell Resistance per 25% Blood Spell Power
- +30% Blood Spell Power
- +1 Blood School Level
- +6% Spell Resistance per 100% Blood Spell Power