Mage – Cultist – Defense

Defense is one of the three branches of the Cultist school node in the Mage tree. The name is the wiki’s; in game the hub is titled “Sentience”. It takes 7 points from the Cultist node to reach its hub, which gives +1% Spell Resistance per 25% Blood Spell Power. Three leaves branch off the hub, one point each.

Its nodes give Spell Resistance, Blood Spell Power and Blood School Level.

Nodes#

The Points column counts the points spent in this branch to reach a node, starting from the Cultist node. Path nodes must be taken in order; each leaf needs only the hub.

Node Points Effect
Path ×6 1–6 +1% Spell Resistance per 100% Blood Spell Power (each)
Hub 7 +1% Spell Resistance per 25% Blood Spell Power
Leaf 8 +10% Blood Spell Power
Leaf 8 +20% Blood Spell Power
Leaf 8 +1 Blood School Level

Totals#

Taking all 10 nodes (10 points) gives:

  • +1% Spell Resistance per 25% Blood Spell Power
  • +30% Blood Spell Power
  • +1 Blood School Level
  • +6% Spell Resistance per 100% Blood Spell Power