Yeti (Race)

Yetis are large, thick-furred beasts from frozen woods. They have 6 extra hearts, shrug off Slowness and cold, chill anything that comes close, and can smash the ground with Glacial Slam. Fire is their weakness.

Powers#

Power Effect Cooldown
Glacial Slam Primary ability key: rings of Tremor Spikes burst from the ground around the Yeti, followed by a Frostwave and a lingering earthquake that lasts 6 s and slows enemies. Its level (1–5) comes from Ice Spell Power; see below. 15 s
Titanic +12 max health (6 hearts). —
Frosty Breath Every second, creatures within 1 block (not players) get Slowness II for 2 s. —
Unstoppable Immune to Slowness. —
From Whence You Came In cold biomes: +30% movement speed and half fall damage. Immune to freezing damage everywhere. —
Frost affinity +1 Ice Spell Power (+100%). —
Winter Body 8% taller than a human, and wider. —

Glacial Slam’s level starts at 1 at the Yeti’s starting Ice Spell Power of 2.0 and rises by 1 for every further +0.25, up to level 5 at 3.0. Each level is used for the Frostwave and the spikes; every two levels add another ring of spikes (2 rings at level 1, 4 at level 5) and widen the earthquake. Damage scales with spell power.

Drawbacks#

Drawback Effect
Flammable Fire damage is doubled.

Playstyle#

The Yeti is a tank that controls the space around it: Frosty Breath slows anything in melee range, Glacial Slam knocks up and freezes crowds, and Slowness can’t be used against it. Fire Resistance potions cover its one weakness.

Pairs well with#

  • Cryomancer: +30% Ice Spell Power raises Glacial Slam toward its maximum level.
  • Tank and Warrior for a pure melee build.