Watching Warglaive
Watching Warglaive is a warglaive from Simply Swords. It is weapon 30 of 37 in Way of the Dancing Blades, a Pursuit of Mastery quest chapter.
Obtaining#
It is crafted (see Crafting).
Stats#
| Stat | Value |
|---|---|
| Attack Damage | 20.3 |
| Attack Speed | 1.35 |
| Impact | 1.8 |
| Targets per swing | 4 |
| Armor Negation | 6.6% |
| Entity Reach | 3 |
| Durability | 3,270 |
| Enchantability | 30 |
| Fire resistant | Yes |
Usage#
Soulrend’s Simply Swords Overhaul mod reworks the Watcher effects it shares with The Watcher.
- Omen (unique effect): killing an enemy heals the wielder for 10% of the victim’s maximum health.
- Watcher (unique effect): each hit heals the wielder for 0.5 health.
Moveset#
In Epic Fight it is a spear. Its default Two Handed style has a six-hit basic combo and the innate skill Rechargement.
Epic Fight weapon category: Spear. It can't be held in the off hand.
| Two Handed default | |
|---|---|
| Basic attack | 6 hits: Longsword twohand auto 3 (EpicFight-Resurrection) → Longsword twohand auto 2 (EpicFight-Resurrection) → Napoleon austerlitz (Weapons of miracle) → Napoleon shoot 2 (Weapons of miracle) → Napoleon reload 3 (Weapons of miracle) → Napoleon auto 3 (Weapons of miracle) |
| Dash attack | Napoleon auto 1 (Weapons of miracle) |
| Jump attack | Napoleon waterlow (Weapons of miracle) |
| Innate skill | Rechargement |
- Rechargement
- "Il n'y a que deux puissances au monde, le sabre et l'esprit : à la longue, le sabre est toujours vaincu par l'esprit."
After attacking performing skill will reload ammunition
depending on the attack made before it.
- 1 ammo after first attack.
- 2 ammo after the second attacks.
- 3 ammo afer the third one.
The last attack of the normal combo will also realod 3 ammo.
To shoot your ammo, you must perform an attack or a reload first.
You can also shoot right after sprinting or if you are rising in the air (jumping).
Dealing damage with a shot will increase [Heatdrive] depending on the bullet type.
[Heatdrive] slowly decrease if no shot damage is dealt within 4 sec.
When fully charged, [Heatdrive] become [Souldrive]:
during that state, the drive will quickly decrease but,
every second during that state will reload 1 ammo.
Ammo can be overcharged if rechargement is performed when 6 ammo is allready loaded.
Overcharged Ammo deal more damage and bypass guards.
Reloading to reach exactly 6 ammo or 6 overcharged ammo will double
the reload ammount for as long as you keep your reloads to reach exactly 6.