Runic Scythe
Runic Scythe is a scythe from Simply Swords. It is weapon 16 of 27 in Demonic Implements, a Pursuit of Mastery quest chapter.
Obtaining#
It is crafted (see Crafting).
Stats#
| Stat | Value |
|---|---|
| Attack Damage | 11.15 |
| Attack Speed | 1.24 |
| Impact | 2.6 |
| Targets per swing | 5 |
| Armor Negation | 18.8% |
| Entity Reach | 3 |
| Durability | 2,031 |
| Enchantability | 25 |
| Fire resistant | Yes |
Usage#
It is a runic weapon. It starts unidentified (“Runic Power: ???”) and gets a random Runic Power when it is crafted, or when it is clicked in the inventory. Several powers can also roll as a stronger Greater version, marked “Greater” in the tooltip.
| Runic Power | Effect |
|---|---|
| Freeze | Chance on hit to chill or freeze the target. |
| Wildfire | Chance on hit to set fire to every nearby entity of the same type as the target. |
| Slow | Chance on hit to slow the target for a while. |
| Swiftness | Chance on hit to raise the wielder’s movement speed for a while. |
| Float | Chance on hit to reverse gravity on the target. |
| Zephyr | Chance on hit to raise the wielder’s attack and movement speed. |
| Shielding | Chance on hit to give the wielder absorption. |
| Stoneskin | Chance on hit to raise the wielder’s resistance at the cost of speed. |
| Trailblaze | Chance on hit to give the wielder speed and set them on fire. |
| Weaken | Chance on hit to slow and weaken the target. |
| Imbued | Chance on hit to deal extra magic damage, scaling with durability. |
| Pincushion | Extra damage for each arrow stuck in the wielder. |
| Unstable | Regularly gives the wielder random effects. |
| Active Defence | Regularly fires arrows at nearby enemies (uses arrows). |
| Frost Ward | Regularly fires slowing snowballs at all nearby enemies. |
| Momentum | Use it for a short burst of forward momentum. |
| Ward | Use it to sacrifice half of the current health for pulsing absorption, based on the health left, for 6 s. |
| Immolation | Use it for an aura that periodically damages the wielder and nearby enemies; the damage dealt scales with current health. |
Moveset#
In Epic Fight it is a tachi. Its default Two Handed style has a six-hit basic combo and the innate skill Decapitate / Hymn of the Night. It has one other style, shown below. It also has a passive skill.
Epic Fight weapon category: Tachi. It can't be held in the off hand.
| Two Handed default | |
|---|---|
| Basic attack | 6 hits: Scythe auto 1–2 (EpicFight Nightfall) → Nf tachi auto 4 (EpicFight Nightfall) → Antitheus auto 1 (Weapons of miracle) → Antitheus auto 3 (Weapons of miracle) → Scythe airslash (EpicFight Nightfall) |
| Dash attack | Napoleon austerlitz (Weapons of miracle) |
| Jump attack | Antitheus guillotine (Weapons of miracle) |
| Innate skill | Decapitate / Hymn of the Night |
| Sheathed when its innate skill sets "scythe sheath" | |
| Innate skill | Decapitate / Hymn of the Night |
| Passive skill | |
| Always on | Demon Mark Passive |
- Decapitate / Hymn of the Night
- Attempt to grab a target in front of you. Upon success, you may follow up with:
Decapitate [Left Click]: Deals (3 × Weapon Damage + Target's Max HP) as damage.
Hymn of the Night [Right Click]: Slams the target down, dealing (8 × Weapon Damage × 0.1) Dark Magic damage and healing for the same amount.
If the grab fails, a powerful slash is performed instead.