Gems

Gems are stones that go into the sockets of affix gear and add a bonus. The bonus depends on the gem, its rarity and the kind of item it sits in. Each gem has its own page with a table of its values; the groups are listed at the bottom.

Sockets#

  • Socketing. Gems are put in at a Smithing Table, with the item on the left and the gem on the right. Removing them takes a Sigil of Withdrawal, which takes out every gem at once.
  • Getting sockets. Affix gear rolls its own sockets, and Fallen Gems & Affixes gives every item that can take affixes one extra socket. A Sigil of Socketing adds one more at a Smithing Table, up to 3.
  • Tiered sockets. Some sockets have a rarity (“Empty Epic Socket”). A gem of that rarity or lower fits; plain sockets take any gem. The Sigil of Elevation raises tiered sockets one rarity.
  • Unique gems can be socketed only once per item. Each gem page’s infobox says whether it is unique.
  • Pre-filled sockets. Affix gear found as loot has a 20% chance per socket to come with a random gem already in it.

Rarities#

A gem’s rarity is part of its name:

Rarity Name Gem dust to cut it up a rarity
Common Cracked … 1
Uncommon Chipped … 3
Rare Flawed … 5
Epic (no prefix) 7
Mythic Flawless … 9
Ancient Perfect … 11
Artifact Time-Lost … 13
Heirloom Ancestral … 15
Esoteric Cosmic … (highest)

Every gem has a lowest and highest rarity, shown on its page. The Artifact, Heirloom and Esoteric rarities come from Apotheotic Additions.

Getting gems#

  • Random gems drop from hostile mobs killed by a player (8% per kill, 58% for bosses) and appear in chests (25% of vanilla chests and 20% of other chests). Each gem’s drop weight decides how often it is picked; its page gives its share.

  • The dimension limits the rarity of random gems, as Soulrend’s config is read:

    Dimension Rarity of random gems
    Overworld Common–Uncommon
    Nether Rare–Epic
    End Rare–Mythic
    Otherside Uncommon–Rare
    Any other dimension Any

    A gem whose rarity range doesn’t overlap comes out at its nearest rarity. The config was meant to allow Rare in the Overworld and Epic in the Otherside (see Known Bugs).

  • Boss gems drop from one Cataclysm boss each.

  • Crafted boss gems are crafted with a Sigil of Awakening.

  • Quests. Many quests in the Reforging chapter and elsewhere give gem rolls.

Upgrading gems#

The Gem Cutting Table raises a gem one rarity at a time. It takes:

  • two identical gems (the same gem at the same rarity);
  • Gem Dust, as many as the table above shows for the gems’ current rarity;
  • rarity materials: 3 of the gems’ current rarity, 1 of the next rarity, or 9 of the rarity below.

It can’t go past the gem’s highest rarity.

Crafting Table

Gem dust#

Gem Dust is crushed gem. It comes from:

  • dropping an anvil on unwanted gems;
  • salvaging gems at the Salvaging Table: 1–2 dust for a Common gem, up to 4–10 for an Ancient one, and 9–24 for the Apotheotic Additions rarities;
  • universal bosses.

Besides gem cutting, the Ancient and Esoteric Reforging Tables use it, and so do many recipes (see its Used in list).

Gem cases#

A Gem Case stores gems (up to 32.8 thousand). It can also upgrade gems in bulk, two of a kind at a time, paying the dust and materials from what it holds. Infusing a Gem Case in an enchanting table makes the Gem Case of House Fabergé, which holds up to 2.1 billion.

Crafting Table

Reading the bonus tables#

  • “(00:08)” is how long an effect lasts, in minutes and seconds.
  • “[⌛ 00:25]” is the bonus’s cooldown.
  • “[Stacking]” means repeated triggers stack the effect.
  • “[∞]” means the effect lasts as long as the gem is socketed.
  • The “Socketed in” column uses the item groups from the gem’s tooltip. The “It fits in” line above each table lists the item types the gem can go into.

Groups#