Stalker

The Stalker is a tall sculk creature from Deeper and Darker that hunts by sound, like the Warden. It hides in the Otherside’s Ancient Vases and hits harder than almost anything else in Act III-b. Soulrend’s KubeJS script cancels any Stalker spawn outside the Otherside. A Fabled Realms quest asks for one kill. Not to be confused with The Outer End’s Stalker (see End Highlands Mobs).

Spawning#

Breaking an Ancient Vase has a 20% chance to be a trap. A trap vase releases either a Stalker or four Sculk Leeches, with equal odds, so each vase has a 10% chance to free a Stalker. Stalkers that try to spawn in any other dimension are removed at once.

Stats#

The Stalker has no level setting, so its level matches the Soulrend level of the nearest player (see Mob Levels).

Stat Base Act III (100) Act III-b (150) Act IV (180)
Health 200 HP 6,140 HP 9,140 HP 10,940 HP
Attack damage 22 239.8 349.8 415.8
Armor 4 8.4 10.6 11.9
Knockback resistance 100%
Movement speed 0.3

Caution

At level 150 a Stalker hits for about 350 damage before armor. Break Ancient Vases only when ready for that fight.

Drops#

Item Count Condition
Soul Crystal 1 Always; Looting adds 0–1

Quests#

  • Kill a Stalker (Fabled Realms): rewards 5 XP levels and an Echoing Sculkshelf.