Ranger – Sharpshooter – Piercing

Piercing is one of the four branches of the Sharpshooter subclass of the Ranger tree. The name is the wiki’s; in game the hub is titled “Notable”. It takes 6 points from the Sharpshooter node to reach its hub, which gives +20% Armor Pierce with a ranged weapon in hand; ×1.2 Armor Shred with a ranged weapon in hand. Three leaves branch off the hub, one point each.

Its nodes give Armor Pierce, Armor Shred, damage avoidance, spells, Max Mana and Armor.

Nodes#

The Points column counts the points spent in this branch to reach a node, starting from the Sharpshooter node. Path nodes must be taken in order; each leaf needs only the hub.

Node Points Effect
Path 1 +3% Armor Pierce; ×1.03 Armor Shred; +1% Armor Shred; +0.01 Armor Pierce
Path ×4 2–5 +3% Armor Pierce; ×1.03 Armor Shred (each)
Hub 6 +20% Armor Pierce with a ranged weapon in hand; ×1.2 Armor Shred with a ranged weapon in hand
Leaf 7 10% chance to avoid damage with a ranged weapon equipped
Leaf 7 Grants the Gust spell (level 5); +200 Max Mana with a ranged weapon equipped
Leaf 7 ×1.4 Armor Shred with a ranged weapon equipped; +40% Armor with a ranged weapon equipped

Totals#

Taking all 9 nodes (9 points) gives:

  • +20% Armor Pierce with a ranged weapon in hand
  • ×1.2 Armor Shred with a ranged weapon in hand
  • 10% chance to avoid damage with a ranged weapon equipped
  • Grants the Gust spell (level 5)
  • +200 Max Mana with a ranged weapon equipped
  • ×1.4 Armor Shred with a ranged weapon equipped
  • +40% Armor with a ranged weapon equipped
  • +15% Armor Pierce
  • ×1.15 Armor Shred
  • +1% Armor Shred
  • +0.01 Armor Pierce