Ranger – Sharpshooter – Critical

Critical is one of the four branches of the Sharpshooter subclass of the Ranger tree. The name is the wiki’s; in game the hub is titled “Notable”. It takes 6 points from the Sharpshooter node to reach its hub, which gives ×1.15 Crit Chance with a ranged weapon equipped. Three leaves branch off the hub, one point each.

Its nodes give Crit Chance, Arrow Velocity, Overheal, Bleed and Crit Damage.

Warning

Bonuses marked † check for an item in #soulrend:ranged_weapons, a tag that no file in the pack defines, so they never apply. See Known Bugs.

Nodes#

The Points column counts the points spent in this branch to reach a node, starting from the Sharpshooter node. Path nodes must be taken in order; each leaf needs only the hub.

Node Points Effect
Path ×5 1–5 ×1.05 Crit Damage with a ranged weapon† in hand (each)
Hub 6 ×1.15 Crit Chance with a ranged weapon equipped
Leaf 7 +20% Arrow Velocity with a ranged weapon equipped
Leaf 7 ×1.2 Overheal with a ranged weapon equipped; +1% Overheal
Leaf 7 10% chance to inflict Bleed for 30 s (stacks up to 5 times) on hit, with a ranged weapon in hand

Totals#

Taking all 9 nodes (9 points) gives:

  • ×1.15 Crit Chance with a ranged weapon equipped
  • +20% Arrow Velocity with a ranged weapon equipped
  • ×1.2 Overheal with a ranged weapon equipped
  • +1% Overheal
  • 10% chance to inflict Bleed for 30 s (stacks up to 5 times) on hit, with a ranged weapon in hand
  • ×1.25 Crit Damage with a ranged weapon† in hand