Mage – Aquamancer – Keystones
The Aquamancer school keystones are three nodes, of which a player can take at most one. Each one can only be learned by a player who has picked up a Knight Sword at least once. Each keystone costs 1 point and connects directly to the Aquamancer node.
Interactive map of the Mage skill tree. It needs JavaScript.
Keystones#
| Effect |
|---|
| +1% Spell Resistance per 25% Aqua Spell Power |
| +1% Max Mana per 25% Aqua Spell Power |
| +2 Aqua School Level |