Mage – Aquamancer – Keystones

The Aquamancer school keystones are three nodes, of which a player can take at most one. Each one can only be learned by a player who has picked up a Knight Sword at least once. Each keystone costs 1 point and connects directly to the Aquamancer node.

Keystones#

Effect
+1% Spell Resistance per 25% Aqua Spell Power
+1% Max Mana per 25% Aqua Spell Power
+2 Aqua School Level