Shulk

Shulks are kin to the End’s Shulkers. A hard shell gives them natural armor and heavy blows, they can fold space to teleport a short distance, and a pocket in their shell holds items that survive death. In exchange they move slowly, get hungry quickly and can’t use the vanilla Shield.

Powers#

Power Effect Cooldown
Sturdy Skin +8 armor. —
Strong Arms +10 Epic Fight Impact in both hands, so blows stagger enemies more easily. —
Defensive Shell Standing still for 1 second gives Resistance III (−60% damage taken), kept for as long as the Shulk stays still. Moving or using Phase Step ends it. —
Phase Step Primary ability key: teleports up to 10 blocks toward where the Shulk is looking. It won’t land in fire, lava, water, powder snow, cactus, magma, portals or other hazards. 15 s, divided by Ender Spell Power (at least 3 s)
Hoarder Secondary ability key: opens a personal inventory that is kept on death. It starts with 9 slots and grows to 18 and then 27; each step needs 10 Chorus Fruit eaten. —
Molten Carapace Immune to lava damage. Fire and burning still hurt. —

Drawbacks#

Drawback Effect
Heavy Shell −20% movement speed.
Unwieldy Can’t use a Wooden Shield.
Large Appetite +60% exhaustion, so hunger drains faster.

Note

Unwieldy blocks the items in the origins:shields tag, which in Soulrend holds only the vanilla Shield. Modded shields aren’t affected.

Playstyle#

The Shulk is a slow brawler. Defensive Shell rewards planting the feet and trading blows, and Phase Step covers the distance its low speed can’t. Ender Spell Power shortens Phase Step: at +100% Ender Spell Power (2.0 total) the cooldown is 7.5 s, and it bottoms out at 3 s. Hoarder is a safe place for valuables, since it isn’t dropped on death.

Pairs well with#

  • Voidmancer: +30% Ender Spell Power shortens Phase Step.
  • Tank and Warrior: Sturdy Skin and Defensive Shell stack with their health, armor and damage.