Shulk
Shulks are kin to the End’s Shulkers. A hard shell gives them natural armor and heavy blows, they can fold space to teleport a short distance, and a pocket in their shell holds items that survive death. In exchange they move slowly, get hungry quickly and can’t use the vanilla Shield.
Powers#
| Power | Effect | Cooldown |
|---|---|---|
| Sturdy Skin | +8 armor. | — |
| Strong Arms | +10 Epic Fight Impact in both hands, so blows stagger enemies more easily. | — |
| Defensive Shell | Standing still for 1 second gives Resistance III (−60% damage taken), kept for as long as the Shulk stays still. Moving or using Phase Step ends it. | — |
| Phase Step | Primary ability key: teleports up to 10 blocks toward where the Shulk is looking. It won’t land in fire, lava, water, powder snow, cactus, magma, portals or other hazards. | 15 s, divided by Ender Spell Power (at least 3 s) |
| Hoarder | Secondary ability key: opens a personal inventory that is kept on death. It starts with 9 slots and grows to 18 and then 27; each step needs 10 Chorus Fruit eaten. | — |
| Molten Carapace | Immune to lava damage. Fire and burning still hurt. | — |
Drawbacks#
| Drawback | Effect |
|---|---|
| Heavy Shell | −20% movement speed. |
| Unwieldy | Can’t use a Wooden Shield. |
| Large Appetite | +60% exhaustion, so hunger drains faster. |
Note
Unwieldy blocks the items in the origins:shields tag, which in Soulrend holds only the vanilla Shield. Modded shields aren’t affected.
Playstyle#
The Shulk is a slow brawler. Defensive Shell rewards planting the feet and trading blows, and Phase Step covers the distance its low speed can’t. Ender Spell Power shortens Phase Step: at +100% Ender Spell Power (2.0 total) the cooldown is 7.5 s, and it bottoms out at 3 s. Hoarder is a safe place for valuables, since it isn’t dropped on death.
Pairs well with#
- Voidmancer: +30% Ender Spell Power shortens Phase Step.
- Tank and Warrior: Sturdy Skin and Defensive Shell stack with their health, armor and damage.