Orc
Orcs are towering brutes more than twice a human’s height. They have half again as much health, hit harder with axes, smash through soft blocks just by running into them, and can leap into a crowd to land with a shockwave. They are slow, always hungry, and can’t hold a shield.
Powers#
| Power | Effect | Cooldown |
|---|---|---|
| Colossal Physique | +50% max health, +25% mining speed, double saturation from food. Crouching shrinks the Orc to half its size to fit through gaps. | — |
| Ravager | +25% attack damage while holding an axe in either hand. While not sneaking, running into leaves, fences and other soft blocks breaks them. | — |
| Bloodlust | Primary ability key: Speed III and Haste XI for 5 s, at the cost of Instant Damage II (12 damage). Needs more than 12 health. The screen turns red while it lasts. | 30 s |
| Orc Leap & Shockwave | Jump while sprinting in the air (not sneaking) to launch forward. On landing: 12 damage to every creature within 5 blocks, heavy knockback, and Slowness, Weakness and Mining Fatigue VI for 2 s. | 15 s |
| Climber | Climbs walls while not sneaking. | — |
| Lead Belly | Immune to Poison and Hunger. | — |
| Fall immunity | Immune to fall damage. | — |
Drawbacks#
| Drawback | Effect |
|---|---|
| Sluggish | −40% movement speed and −0.1 attack speed. |
| Ravenous | +80% exhaustion, plus extra exhaustion while sprinting. |
| Unwieldy Hands | Can’t use a Wooden Shield (the only item in origins:shields). |
| Size | About 2.2 times human size, so many doors and tunnels need crouching. |
Playstyle#
The Orc closes distance with Orc Leap rather than speed, landing in a crowd to stun it, then uses Bloodlust for a burst of speed. Food runs out fast, but Lead Belly makes rotten flesh and other risky foods safe.