Charged Sands

Charged Sands is a magic weapon from T.O Magic 'n Extras. It is listed on Magic Weapons under T.O Magic 'n Extras. This page covers Charged Sands, Charged Sands, Charged Sands and Charged Sands.

Charged Sands (Charged Sands)#

Obtaining#

It is crafted (see Crafting).

Stats#

Stat Value
Attack Damage 14
Attack Speed 1.50
Impact 2
Targets per swing 8
Armor Negation 10%
Entity Reach 4
Holy Spell Power +37.5%
Lightning Spell Power +10%
Max Mana +15%
Enchantability 20

Charged Sands (Charged Sands Level One)#

Obtaining#

It is crafted (see Crafting).

Stats#

Stat Value
Attack Damage 14
Attack Speed 1.50
Impact 2
Targets per swing 8
Armor Negation 10%
Entity Reach 4
Holy Spell Power +37.5%
Lightning Spell Power +10%
Max Mana +15%
Enchantability 20

Charged Sands (Charged Sands Level Three)#

Obtaining#

It is crafted (see Crafting).

Stats#

Stat Value
Attack Damage 14
Attack Speed 1.50
Impact 2.2
Targets per swing 9
Armor Negation 20%
Entity Reach 4
Holy Spell Power +37.5%
Lightning Spell Power +10%
Max Mana +15%
Enchantability 20

Charged Sands (Charged Sands Level Two)#

Obtaining#

It is crafted (see Crafting).

Stats#

Stat Value
Attack Damage 14
Attack Speed 1.50
Impact 2.1
Targets per swing 8
Armor Negation 15%
Entity Reach 4
Holy Spell Power +37.5%
Lightning Spell Power +10%
Max Mana +15%
Enchantability 20

Usage#

Arc-Storm: normal attacks also fire a piercing Lightning Sandstorm in the direction the wielder looks, dealing extra Lightning magic damage. It comes imbued with the spell Lightning Lance (level 10).

Its tooltip shows three evolution stars. Each evolution is a separate item, made at a Smithing Table from the level before it (see Used in), and each one improves the ability:

  • Evo 1: attacks fire 3 sandstorms in an arc that home in on the target.
  • Evo 2: instead of piercing, the sandstorms zap entities within 8 blocks on hit.
  • Evo 3: sandstorm damage scales with generic and Lightning spell power.

Usage#

Arc-Storm: normal attacks also fire a piercing Lightning Sandstorm in the direction the wielder looks, dealing extra Lightning magic damage. It comes imbued with the spell Lightning Lance (level 10).

Its tooltip shows three evolution stars. Each evolution is a separate item, made at a Smithing Table from the level before it (see Used in), and each one improves the ability:

  • Evo 1: attacks fire 3 sandstorms in an arc that home in on the target.
  • Evo 2: instead of piercing, the sandstorms zap entities within 8 blocks on hit.
  • Evo 3: sandstorm damage scales with generic and Lightning spell power.

Usage#

Arc-Storm: normal attacks also fire a piercing Lightning Sandstorm in the direction the wielder looks, dealing extra Lightning magic damage. It comes imbued with the spell Lightning Lance (level 10).

Its tooltip shows three evolution stars. Each evolution is a separate item, made at a Smithing Table from the level before it (see Used in), and each one improves the ability:

  • Evo 1: attacks fire 3 sandstorms in an arc that home in on the target.
  • Evo 2: instead of piercing, the sandstorms zap entities within 8 blocks on hit.
  • Evo 3: sandstorm damage scales with generic and Lightning spell power.

Usage#

Arc-Storm: normal attacks also fire a piercing Lightning Sandstorm in the direction the wielder looks, dealing extra Lightning magic damage. It comes imbued with the spell Lightning Lance (level 10).

Its tooltip shows three evolution stars. Each evolution is a separate item, made at a Smithing Table from the level before it (see Used in), and each one improves the ability:

  • Evo 1: attacks fire 3 sandstorms in an arc that home in on the target.
  • Evo 2: instead of piercing, the sandstorms zap entities within 8 blocks on hit.
  • Evo 3: sandstorm damage scales with generic and Lightning spell power.

Moveset#

In Epic Fight it is a spear. Its default Two Handed style has an eight-hit basic combo and the innate skill Electric Sands.

Epic Fight weapon category: Spear. It can't be held in the off hand.

Two Handed default
Basic attack8 hits: Spear twohand auto 1 (EpicFight-Resurrection) → Torment berserk auto 2 (Weapons of miracle) → Mob spear twohand 3 (Epic Fight) → Agony auto 4 (Weapons of miracle) → Torment berserk convert (Weapons of miracle) → Torment dash (Weapons of miracle) → Solar auto 2 (Weapons of miracle) → Solar auto 2 polvora (Weapons of miracle)
Dash attackTorment auto 2 (Weapons of miracle)
Jump attackAgony auto 2 (Weapons of miracle)
Innate skillElectric Sands
Electric Sands
Charged Sands is long range melee weapon - Spear, with charged lightning inside of the Ancient Spear , it's effective on conductor electricity to large number of enemy when they are near each others
Melee Autos: Basic swings [KEY1 + KEY1 + KEY1 + KEY1]
Energized Thrust: Thrusting 2 lightning spears then backslash created 1 lightning sandstorm forward [Melee Autos + KEY3]
Sweeping Sands: Sweep off 4 Lightning Sandstorms, after 1.5s of flying forward... homing nearest target (No Cooldown / Consume 1 Stack) [KEY3 + KEY1]
Charged Stomp: Charge forward create Stomp AoE forward radiating 3 row of Lightning Strikes (Cooldown: 10s / Consume 1 Stack) [KEY3 + KEY3]
Voltage Buster: Jump Slammed strikes down Lightning Strikes, exploding on impact that creating Lightning Sparks bounce randomly, Lightning Sandstorms pull out around caster and after 0.5s of flying, targeting nearest enemies (Cooldown: 15s / Consume 2 Stacks) [KEY3 + KEY4]

Crafting#

Crafting Table
Crafting TableShapeless
Smithing Table
Smithing Table
Smithing Table

Used in#

Charged Sands:

Crafting TableShapeless
Smithing Table

Charged Sands:

Smithing Table

Charged Sands:

Smithing Table