Blood Spells

Blood Spells lists the 20 spells of the Blood school (irons_spellbooks:blood). Values are per spell level, read with an unequipped caster.

Obtaining#

Spells are found and crafted as scrolls; see Spells for how scrolls, spellbooks and the Scroll Forge work.

  • Scroll Forge focus: Blood Vial. Only spells marked “Scroll Forge” below can be crafted.
  • Random Blood scrolls drop from Cultist.
  • Spells marked “Loot” can also come from any loot table that rolls a random scroll of any school.

Overview#

Spell Cast type Cooldown Levels Mana (first–last level) Obtained from
Acupuncture Instant 25 s 10 50–140 Loot, Scroll Forge
Blood Howl Instant 20 s 5 70–150 Loot, Boss drop, Scroll Forge
Blood Needles Instant 12 s 10 45–126 Loot, Scroll Forge
Blood Slash Instant 12 s 5 50–90 Loot, Item, Scroll Forge
Blood Step Instant 6 s 5 75–175 Loot, Item, Scroll Forge
Bloody Arrow Instant 3 s 5 30–70 Loot, Item, Scroll Forge
Bloody Magical Reinforcements Long cast 150 s 6 100–200 Loot, Scroll Forge
Call Forth The Dead King Long cast 3600 s 1 25000 Chest
Call the Shadows Long cast 150 s 6 50–100 —
Crimson Oath Instant 60 s 5 30–70 Loot, Scroll Forge
Devour Instant 25 s 10 50–122 Loot, Scroll Forge
Eek Instant 20 s 1 100 Loot, Scroll Forge
Heartstop Instant 1800 s 10 400–760 Loot, Scroll Forge
Nocturnal Swarm Long cast 150 s 8 45–150 Loot, Scroll Forge
Raise Dead Long cast 140 s 6 100–200 Loot, Scroll Forge
Ray of Siphoning Continuous 17 s 10 16–34 Loot, Item, Scroll Forge
Sacrifice Instant 2 s 5 42–76 Loot, Scroll Forge
Summon Weakness Long cast 150 s 6 50–100 Loot, Scroll Forge
Vigor Siphon Long cast 300 s 3 60–160 Loot, Chest, Scroll Forge
Wither Skull Instant 2 s 10 34–64 Loot, Item, Scroll Forge

Acupuncture#

irons_spellbooks:acupuncture · Instant · cooldown 25 s

Around a targeted creature, create a field of blood needles in every direction, shooting down and healing you for 25% of damage done

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Damage Projectiles
1 Rare 50 1.6 3
2 Rare 60 1.6 3
3 Rare 70 1.6 4
4 Rare 80 1.6 4
5 Rare 90 1.6 5
6 Rare 100 1.6 6
7 Rare 110 1.6 6
8 Epic 120 1.6 7
9 Epic 130 1.6 7
10 Legendary 140 1.6 8

Blood Howl#

traveloptics:blood_howl · Instant · cooldown 20 s

Cast to shoot wither howitzer projectiles at your target. This spell has recasts.

Obtained from: Random scroll loot; dropped by The Harbinger; the Scroll Forge.

Level Rarity Mana AoE Damage Shots
1 Uncommon 70 6.5 2
2 Uncommon 90 9 3
3 Rare 110 11.5 4
4 Rare 130 14 5
5 Legendary 150 16.5 6

Blood Needles#

irons_spellbooks:blood_needles · Instant · cooldown 12 s

Create a ring of needles made from blood and fire them forward, skewering targets and healing you for 25% of damage done

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Damage Projectiles
1 Uncommon 45 1.2 5
2 Uncommon 54 1.35 5
3 Uncommon 63 1.5 5
4 Uncommon 72 1.65 5
5 Uncommon 81 1.8 5
6 Rare 90 1.95 5
7 Rare 99 2.1 5
8 Rare 108 2.25 5
9 Epic 117 2.4 5
10 Legendary 126 2.55 5

Blood Slash#

irons_spellbooks:blood_slash · Instant · cooldown 12 s

Slash forward to send out a concentrated blade of blood, slicing through creatures and healing for 15% of damage done.

Obtained from: Random scroll loot; inscribed in Necronomicon (level 5); the Scroll Forge.

Level Rarity Mana Damage
1 Rare 50 6
2 Rare 60 6.6
3 Rare 70 7.2
4 Epic 80 7.8
5 Legendary 90 8.4

Blood Step#

irons_spellbooks:blood_step · Instant · cooldown 6 s

Instantaneously teleport to where you are looking, or directly behind any targeted creature. Gain a short duration of true invisibility upon reaching your destination.

Obtained from: Random scroll loot; inscribed in Necronomicon (level 5); the Scroll Forge.

Level Rarity Mana Block Range
1 Uncommon 75 4.3
2 Uncommon 100 5.7
3 Rare 125 7.2
4 Rare 150 8.6
5 Legendary 175 10

Bloody Arrow#

dacxirons:bloody_arrow · Instant · cooldown 3 s

Projectile full of dread and gore, inflicts bleeding

Obtained from: Random scroll loot; imbued in Sanguine Scepter (level 3); the Scroll Forge.

Level Rarity Mana Damage
1 Uncommon 30 5
2 Uncommon 40 5
3 Rare 50 5
4 Rare 60 5
5 Legendary 70 5

Bloody Magical Reinforcements#

dacxirons:summon_bloodymancer_cultist · Long cast · cooldown 150 s

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Cast time Summons Summon hp Summon duration
1 Epic 100 1.5 s 1 1 45s
2 Epic 120 1.5 s 1 1 59s
3 Epic 140 1.5 s 2 2 72s
4 Epic 160 1.5 s 2 2 86s
5 Legendary 180 1.5 s 3 2 99s
6 Legendary 200 1.5 s 3 3 113s

Call Forth The Dead King#

traveloptics:call_forth_the_dead_king · Long cast · cooldown 3600 s

Summons an Enraged Dead King boss to challenge you. Defeating it grants a higher chance of obtaining high-quality loot, including the exclusive spell Blackout. The Enraged Dead King can cast additional powerful spells. The high mana cost is intentional to make it only cast-able from scrolls. Can only be found in Catacombs Chests.

Obtained from: Found in Catacombs chests.

  • Cast this spell directly from its scroll
Level Rarity Mana Cast time
1 Legendary 25000 15 s

Call the Shadows#

alshanex_familiars:summon_shadows · Long cast · cooldown 150 s

Call shadow knights into your world, they are invulnerable and will pursue the enemy relentlessly.

Obtained from: No loot table, recipe or item in Soulrend gives this spell.

Level Rarity Mana Cast time Summons
1 Uncommon 50 1.5 s 1
2 Uncommon 60 1.5 s 2
3 Uncommon 70 1.5 s 3
4 Rare 80 1.5 s 4
5 Rare 90 1.5 s 5
6 Legendary 100 1.5 s 6

Crimson Oath#

dacxirons:crimson_oath · Instant · cooldown 60 s

Reduce your health critically and begin to bleed, but your blood empowers your spells

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Percent Health Reduction Percent Blood Power Duration
1 Epic 30 70 20 30s
2 Epic 40 60 30 50s
3 Epic 50 50 40 70s
4 Legendary 60 40 50 90s
5 Legendary 70 30 60 110s

Devour#

irons_spellbooks:devour · Instant · cooldown 25 s

Pull in a nearby creature and attack them with a bite, leeching 15% of damage done as health. If the creature is killed, you temporarily gain additional max HP. Created by the Ancient Magician known as Yorhavich.

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Damage Max HP on Kill
1 Uncommon 50 3.48 0
2 Uncommon 58 4.05 2
3 Uncommon 66 4.63 2
4 Uncommon 74 5.21 2
5 Uncommon 82 5.79 2
6 Rare 90 6.37 2
7 Rare 98 6.96 2
8 Rare 106 7.53 2
9 Epic 114 8.11 4
10 Legendary 122 8.69 4

Eek#

traveloptics:eek · Instant · cooldown 20 s

Eek yourself and eek targeted entity.

Obtained from: Random scroll loot; the Scroll Forge.

  • You have a warning!
Level Rarity Mana Range
1 Legendary 100 20

Heartstop#

irons_spellbooks:heartstop · Instant · cooldown 1800 s

Cast to inflict yourself with Heartstop, an effect that makes you temporarily invulnerable. However, once it wears off, you take 50% of all damage accumulated while under its effects.

Obtained from: Random scroll loot; the Scroll Forge.

In Soulrend, the damage Heartstop releases when it wears off ignores armor, shields, enchantments, effects, Resistance and invulnerability (the spell_fixes datapack adds its damage type to every bypass tag).

Level Rarity Mana Effect Length
1 Common 400 3s
2 Common 440 3.4s
3 Common 480 3.9s
4 Common 520 4.3s
5 Common 560 4.8s
6 Common 600 5.2s
7 Common 640 5.7s
8 Uncommon 680 6.1s
9 Rare 720 6.5s
10 Legendary 760 7s

Nocturnal Swarm#

traveloptics:nocturnal_swarm · Long cast · cooldown 150 s

Cast to summon deadly swarm of Vesper.

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Cast time Summons HP Damage
1 Common 45 1.75 s Vesper [3] 4.5 1.5
2 Common 60 1.75 s Vesper [4] 6.0 2
3 Common 75 1.75 s Vesper [5] 7.5 2.5
4 Common 90 1.75 s Vesper [6] 9.0 3
5 Common 105 1.75 s Vesper [7] 10.5 3.5
6 Uncommon 120 1.75 s Vesper [8] 12.0 4
7 Uncommon 135 1.75 s Vesper [9] 13.5 4.5
8 Legendary 150 1.75 s Vesper [10] 15.0 5

Raise Dead#

irons_spellbooks:raise_dead · Long cast · cooldown 140 s

Cast to summon undead minions from the earth beneath you. The higher the power, the better equipment they will have.

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Cast time Summons
1 Uncommon 100 1.5 s 3
2 Uncommon 120 1.5 s 4
3 Uncommon 140 1.5 s 5
4 Rare 160 1.5 s 6
5 Rare 180 1.5 s 7
6 Legendary 200 1.5 s 8

Ray of Siphoning#

irons_spellbooks:ray_of_siphoning · Continuous · cooldown 17 s

Hold to cast a ray of necrotic energy that siphons health from creatures it hits, damaging them and healing you for 100% of damage done.

Obtained from: Random scroll loot; inscribed in Necronomicon (level 5); the Scroll Forge.

Level Rarity Mana Duration Damage Block Range
1 Common 16 5 s 0.57 12
2 Common 18 5 s 0.72 12
3 Common 20 5 s 0.87 12
4 Common 22 5 s 1.01 12
5 Common 24 5 s 1.15 12
6 Common 26 5 s 1.3 12
7 Common 28 5 s 1.44 12
8 Uncommon 30 5 s 1.59 12
9 Rare 32 5 s 1.74 12
10 Legendary 34 5 s 1.88 12

Sacrifice#

irons_spellbooks:sacrifice · Instant · cooldown 2 s

Target one of your magic summons to cause them to explode, killing them instantly, and dealing large damage in the area around them. The summon’s remaining health boosts the damage dealt and radius of explosion.

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Base Damage Block Radius
1 Rare 42 11.15 3
2 Rare 51 11.73 3
3 Rare 59 12.31 3
4 Epic 68 12.89 3
5 Legendary 76 13.47 3

Summon Weakness#

dacxirons:summon_weakness · Long cast · cooldown 150 s

These spider-like critters come to your bloody aid

Obtained from: Random scroll loot; the Scroll Forge.

Level Rarity Mana Cast time Summons Summon hp Summon damage
1 Uncommon 50 1.5 s 1 11 3
2 Uncommon 60 1.5 s 2 14 4
3 Uncommon 70 1.5 s 3 18 5
4 Rare 80 1.5 s 4 21 6
5 Rare 90 1.5 s 5 24 7
6 Legendary 100 1.5 s 6 28 8

Vigor Siphon#

traveloptics:vigor_siphon · Long cast · cooldown 300 s

Cast to connect with your nearest summon. Damage dealt by the summon heals you, and your damage heals the summon in return. If you die while tethered, the linked summon is sacrificed to restore you with 8hp

Obtained from: Random scroll loot; found in Forlorn ruins chests; the Scroll Forge.

  • If owner dies, sacrifice the tethered summon to keep owner alive and heal them
Level Rarity Mana Cast time Tether Range Max Hp Healing Effect Duration
1 Epic 60 1.5 s 15.0 9% 30s
2 Epic 110 1.5 s 15.0 13% 60s
3 Legendary 160 1.5 s 15.0 16% 1.5m

Wither Skull#

irons_spellbooks:wither_skull · Instant · cooldown 2 s

Launch a wither skull forward that explodes in a small radius around the impact. The higher the level, the faster the projectile.

Obtained from: Random scroll loot; imbued in Misery (level 8); the Scroll Forge.

Level Rarity Mana Damage
1 Uncommon 34 3.48
2 Uncommon 37 3.76
3 Uncommon 40 4.05
4 Uncommon 44 4.34
5 Uncommon 47 4.63
6 Rare 51 4.92
7 Rare 54 5.21
8 Rare 57 5.5
9 Epic 61 5.79
10 Legendary 64 6.08