Graveyard Undead

The Graveyard undead are the hostile mobs of The Graveyard: Ghouls, Revenants and Nightmares that roam the Overworld, and the Acolytes and corrupted illagers that guard its crypts. They gather into night-time hordes that march on players. No quest asks for them. Their master, the Lich, is the Corrupted Champion of Act III-b.

Spawning#

Mob Where it spawns naturally Weight Group
Ghoul Forest, Taiga, Swamp, Dark Forest 25 2–5
Revenant Snowy Plains, Ice Spikes, Snowy Taiga 25 3–5
Nightmare Plains, snowy, desert, savanna, badlands, swamp and wasteland biomes 7 1

Ghouls and Revenants burn in sunlight; Nightmares don’t.

Structures. Acolytes, Corrupted Pillagers and Corrupted Vindicators don’t spawn naturally in Soulrend (the config turns their spawns off), but they are placed inside The Graveyard’s structures: all three in the Crypt’s corridors and rooms, and Acolytes in the Haunted House and the Large Graveyard.

Hordes. At night The Graveyard can send a horde at a random player, with up to 40 spawn attempts. The next horde is due about 20 minutes (24,000 ticks, plus up to 1 minute) later. A horde mixes Ghouls, Revenants, Acolytes, Corrupted Pillagers and Corrupted Vindicators.

Not in Soulrend. Skeleton Creepers are disabled by You Shall Not Spawn. Reapers have a spawn weight but an empty biome list, and Wraiths are turned off in the config, so neither appears naturally.

Stats#

None of these mobs has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.

Mob Base Act I (10) Act II (40) Act III (100)
Ghoul 20 HP / 4 / 3 74 HP / 7.6 / 3.3 254 HP / 19.6 / 4.3 614 HP / 43.6 / 6.3
Revenant 25 HP / 3.5 / 2 92.5 HP / 6.7 / 2.2 317.5 HP / 17.2 / 2.9 767.5 HP / 38.2 / 4.2
Nightmare 45 HP / 10 / 3 166.5 HP / 19 / 3.3 571.5 HP / 49 / 4.3 1,381.5 HP / 109 / 6.3
Acolyte 24 HP / 5 / 2 88.8 HP / 9.5 / 2.2 304.8 HP / 24.5 / 2.9 736.8 HP / 54.5 / 4.2
Corrupted Vindicator 24 HP / 5 / 2 88.8 HP / 9.5 / 2.2 304.8 HP / 24.5 / 2.9 736.8 HP / 54.5 / 4.2
Corrupted Pillager 24 HP / 3 / 0 88.8 HP / 5.7 / 0 304.8 HP / 14.7 / 0 736.8 HP / 32.7 / 0
Mob Movement speed Follow range Notes
Ghoul 0.175 30 blocks 50% knockback resistance
Revenant 0.155 25 blocks
Nightmare 0.19 64 blocks Hits hardest; doesn’t burn in daylight
Acolyte, Corrupted Vindicator, Corrupted Pillager 0.35 12 blocks

Drops#

Mob Drops Rare drop (player kill)
Ghoul One of: 1–2 Rotten Flesh, or 0–1 Corruption Bone, 2.5% (+1% per Looting level)
Revenant One of: 0–2 Bone, or 0–1 Corruption
Nightmare 1–3 Corruption
Acolyte, Corrupted Vindicator, Corrupted Pillager 1 Corruption

Looting adds 0–1 to every count above.

Crafting TableShapeless
Crafting Table