Graveyard Undead
The Graveyard undead are the hostile mobs of The Graveyard: Ghouls, Revenants and Nightmares that roam the Overworld, and the Acolytes and corrupted illagers that guard its crypts. They gather into night-time hordes that march on players. No quest asks for them. Their master, the Lich, is the Corrupted Champion of Act III-b.
Spawning#
| Mob | Where it spawns naturally | Weight | Group |
|---|---|---|---|
| Ghoul | Forest, Taiga, Swamp, Dark Forest | 25 | 2–5 |
| Revenant | Snowy Plains, Ice Spikes, Snowy Taiga | 25 | 3–5 |
| Nightmare | Plains, snowy, desert, savanna, badlands, swamp and wasteland biomes | 7 | 1 |
Ghouls and Revenants burn in sunlight; Nightmares don’t.
Structures. Acolytes, Corrupted Pillagers and Corrupted Vindicators don’t spawn naturally in Soulrend (the config turns their spawns off), but they are placed inside The Graveyard’s structures: all three in the Crypt’s corridors and rooms, and Acolytes in the Haunted House and the Large Graveyard.
Hordes. At night The Graveyard can send a horde at a random player, with up to 40 spawn attempts. The next horde is due about 20 minutes (24,000 ticks, plus up to 1 minute) later. A horde mixes Ghouls, Revenants, Acolytes, Corrupted Pillagers and Corrupted Vindicators.
Not in Soulrend. Skeleton Creepers are disabled by You Shall Not Spawn. Reapers have a spawn weight but an empty biome list, and Wraiths are turned off in the config, so neither appears naturally.
Stats#
None of these mobs has a level setting, so their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.
| Mob | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Ghoul | 20 HP / 4 / 3 | 74 HP / 7.6 / 3.3 | 254 HP / 19.6 / 4.3 | 614 HP / 43.6 / 6.3 |
| Revenant | 25 HP / 3.5 / 2 | 92.5 HP / 6.7 / 2.2 | 317.5 HP / 17.2 / 2.9 | 767.5 HP / 38.2 / 4.2 |
| Nightmare | 45 HP / 10 / 3 | 166.5 HP / 19 / 3.3 | 571.5 HP / 49 / 4.3 | 1,381.5 HP / 109 / 6.3 |
| Acolyte | 24 HP / 5 / 2 | 88.8 HP / 9.5 / 2.2 | 304.8 HP / 24.5 / 2.9 | 736.8 HP / 54.5 / 4.2 |
| Corrupted Vindicator | 24 HP / 5 / 2 | 88.8 HP / 9.5 / 2.2 | 304.8 HP / 24.5 / 2.9 | 736.8 HP / 54.5 / 4.2 |
| Corrupted Pillager | 24 HP / 3 / 0 | 88.8 HP / 5.7 / 0 | 304.8 HP / 14.7 / 0 | 736.8 HP / 32.7 / 0 |
| Mob | Movement speed | Follow range | Notes |
|---|---|---|---|
| Ghoul | 0.175 | 30 blocks | 50% knockback resistance |
| Revenant | 0.155 | 25 blocks | |
| Nightmare | 0.19 | 64 blocks | Hits hardest; doesn’t burn in daylight |
| Acolyte, Corrupted Vindicator, Corrupted Pillager | 0.35 | 12 blocks |
Drops#
| Mob | Drops | Rare drop (player kill) |
|---|---|---|
| Ghoul | One of: 1–2 Rotten Flesh, or 0–1 Corruption | Bone, 2.5% (+1% per Looting level) |
| Revenant | One of: 0–2 Bone, or 0–1 Corruption | |
| Nightmare | 1–3 Corruption | |
| Acolyte, Corrupted Vindicator, Corrupted Pillager | 1 Corruption |
Looting adds 0–1 to every count above.