Alex's Mobs Predators
Alex’s Mobs fills the Overworld with animals, and a few of them hunt players. They are no threat to the quest line, which never asks for them, but they can catch a new player off guard. Most of them are on Auto Leveling’s never-level list, so they stay at their base stats however strong the player gets.
Spawning#
| Mob | Where it spawns | Weight |
|---|---|---|
| Komodo Dragon | Jungles that aren’t dense | 16 |
| Grizzly Bear | Overworld forests (not sparse jungles) and taigas | 8 |
| Froststalker | Ice Spikes, Frozen Peaks | 20 |
| Tusklin | Ice Spikes, snowy plains | 18 |
| Rattlesnake | Badlands; hot, dry, sandy biomes | 12 |
| Rocky Roller | Dripstone Caves | 60 |
| Skelewag | Deep oceans | 15 |
| Farseer | Any biome with hostile mobs, except Mushroom Fields, but only within 100 blocks of the world border | 30 |
Behavior#
| Mob | Attacks players |
|---|---|
| Komodo Dragon | Yes |
| Grizzly Bear | Yes, under conditions in its code; also when hurt |
| Froststalker | Yes, under conditions in its code |
| Tusklin | Yes, under conditions in its code |
| Rattlesnake | When a player comes close |
| Rocky Roller | Yes (also villagers) |
| Skelewag | Yes |
| Farseer | Yes |
Gorillas, Moose, Murmurs, Giant Squid, Underminers and Tarantula Hawks only fight back when hurt. Tigers are neutral until angered.
Stats#
Only the Komodo Dragon and the Grizzly Bear level up; their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.
| Mob | Base | Act I (10) | Act II (40) | Act III (100) |
|---|---|---|---|---|
| Komodo Dragon | 30 HP / 4 / 0 | 111 HP / 7.6 / 0 | 381 HP / 19.6 / 0 | 921 HP / 43.6 / 0 |
| Grizzly Bear | 55 HP / 8 / 0 | 203.5 HP / 15.2 / 0 | 698.5 HP / 39.2 / 0 | 1,688.5 HP / 87.2 / 0 |
The rest never level up:
| Mob | Health | Attack | Armor | Notes |
|---|---|---|---|---|
| Froststalker | 24 HP | 4.5 | 2 | |
| Tusklin | 40 HP | 9 | 0 | 90% knockback resistance |
| Rattlesnake | 8 HP | 2 | 0 | |
| Rocky Roller | 10 HP | 2 | 20 | 70% knockback resistance |
| Skelewag | 20 HP | 3 | 0 | Fast (0.45) |
| Farseer | 70 HP | 4.5 | 6 |
Drops#
| Mob | Drops |
|---|---|
| Komodo Dragon | Nothing (empty loot table) |
| Grizzly Bear | Up to 2 Hair of Bear; Bear Dust at 1% (+1% per Looting level) |
| Froststalker | Froststalker Horn, 23% (+10% per Looting level), player kill |
| Tusklin | 3–6 Raw Porkchop (cooked if on fire); 0–1 Snowball |
| Rattlesnake | 0–1 Rattlesnake Rattle |
| Rocky Roller | Rocky Shell at 75% (+10% per Looting level); 0–2 Tuff; 0–2 Pointed Dripstone |
| Skelewag | Skelewag Skull at 10% (+5%); Fish Bones at 30% (+20%); Novelty Hat at 1% (+1.5%); 0–2 Bone |
| Farseer | 0–1 Farseer Arm |
Looting adds 0–1 to each counted drop.
Switched off in Soulrend#
Soulrend’s Alex’s Mobs config gives these animals no spawn biomes, so they never appear naturally: Anaconda, Bone Serpent, Caiman, Capuchin Monkey, Cave Centipede, Cockroach, Crimson Mosquito, Crocodile, Dropbear, Elephant, Flutter, Fly, Guster, Kangaroo, Mantis Shrimp, Mimic Octopus, Mudskipper, Mungus, Raccoon, Rhinoceros, Skunk, Sugar Glider, Void Worm and Warped Mosco. You Shall Not Spawn also blocks Crocodiles and Cosmaws.