Alex's Mobs Predators

Alex’s Mobs fills the Overworld with animals, and a few of them hunt players. They are no threat to the quest line, which never asks for them, but they can catch a new player off guard. Most of them are on Auto Leveling’s never-level list, so they stay at their base stats however strong the player gets.

Spawning#

Mob Where it spawns Weight
Komodo Dragon Jungles that aren’t dense 16
Grizzly Bear Overworld forests (not sparse jungles) and taigas 8
Froststalker Ice Spikes, Frozen Peaks 20
Tusklin Ice Spikes, snowy plains 18
Rattlesnake Badlands; hot, dry, sandy biomes 12
Rocky Roller Dripstone Caves 60
Skelewag Deep oceans 15
Farseer Any biome with hostile mobs, except Mushroom Fields, but only within 100 blocks of the world border 30

Behavior#

Mob Attacks players
Komodo Dragon Yes
Grizzly Bear Yes, under conditions in its code; also when hurt
Froststalker Yes, under conditions in its code
Tusklin Yes, under conditions in its code
Rattlesnake When a player comes close
Rocky Roller Yes (also villagers)
Skelewag Yes
Farseer Yes

Gorillas, Moose, Murmurs, Giant Squid, Underminers and Tarantula Hawks only fight back when hurt. Tigers are neutral until angered.

Stats#

Only the Komodo Dragon and the Grizzly Bear level up; their level matches the Soulrend level of the nearest player (see Mob Levels). The table gives health / attack damage / armor.

Mob Base Act I (10) Act II (40) Act III (100)
Komodo Dragon 30 HP / 4 / 0 111 HP / 7.6 / 0 381 HP / 19.6 / 0 921 HP / 43.6 / 0
Grizzly Bear 55 HP / 8 / 0 203.5 HP / 15.2 / 0 698.5 HP / 39.2 / 0 1,688.5 HP / 87.2 / 0

The rest never level up:

Mob Health Attack Armor Notes
Froststalker 24 HP 4.5 2
Tusklin 40 HP 9 0 90% knockback resistance
Rattlesnake 8 HP 2 0
Rocky Roller 10 HP 2 20 70% knockback resistance
Skelewag 20 HP 3 0 Fast (0.45)
Farseer 70 HP 4.5 6

Drops#

Mob Drops
Komodo Dragon Nothing (empty loot table)
Grizzly Bear Up to 2 Hair of Bear; Bear Dust at 1% (+1% per Looting level)
Froststalker Froststalker Horn, 23% (+10% per Looting level), player kill
Tusklin 3–6 Raw Porkchop (cooked if on fire); 0–1 Snowball
Rattlesnake 0–1 Rattlesnake Rattle
Rocky Roller Rocky Shell at 75% (+10% per Looting level); 0–2 Tuff; 0–2 Pointed Dripstone
Skelewag Skelewag Skull at 10% (+5%); Fish Bones at 30% (+20%); Novelty Hat at 1% (+1.5%); 0–2 Bone
Farseer 0–1 Farseer Arm

Looting adds 0–1 to each counted drop.

Switched off in Soulrend#

Soulrend’s Alex’s Mobs config gives these animals no spawn biomes, so they never appear naturally: Anaconda, Bone Serpent, Caiman, Capuchin Monkey, Cave Centipede, Cockroach, Crimson Mosquito, Crocodile, Dropbear, Elephant, Flutter, Fly, Guster, Kangaroo, Mantis Shrimp, Mimic Octopus, Mudskipper, Mungus, Raccoon, Rhinoceros, Skunk, Sugar Glider, Void Worm and Warped Mosco. You Shall Not Spawn also blocks Crocodiles and Cosmaws.